Unity Game Starter Kit for Windows Store and Windows Phone Store
I made a game that you can download, change something, publish in Windows and Windows Phone stores, and millions of users of these platforms around the world will be able to play it. The game implements the basic functions of a 2D sidescroller.
At the beginning, it is quite simple to play it, but after the third level there is already a decent number of mobs, and after the fourth level, monsters may appear that will require two shots to kill them.
This game supports touch controls, a mouse, a keyboard, and an Xbox controller (just attach it to your computer and start playing!).
The game is quite simple, but perhaps, thanks to your modifications, it can become a completely different game with new content.
Where can I download the game?
Now you can open the game from the Windows Store .
The source files for the project are located at sdrv.ms/1aE3qfN (170 mb.).
What can be done with the game?
You can open a project using the free or professional version of Unity3D , modify the game by adding more monsters, bosses, weapons, bonuses, characteristics, so if a character increases his level, you can get more power, shoot and move faster, add a world map, create levels with other cards, add a second player, make the game three-dimensional, in general, do anything you want and it is really very simple with Unity3D!
We change the schedule.
The graphics that you see in the game are taken from the site http://wootstudio.ca/win8platstarter . So you can adopt this method and change something you want. More often than not, changing graphics will be enough to replace one file with another.
Or you can change the schedule to your own, or even change some procedures.
Export your game to the Windows Store and Windows Phone Store.
An example that you can download already supports Windows 8 and Windows Phone 8. If you make any changes to the game, just export from Unity3D. The Windows8 and Windows Phone 8 folders have already been prepared for this. You can safely erase all the contents of these directories, their contents will be created automatically during export.
But please do not delete these directories, and do not export to others. Directories located nearby can contain important files necessary for the game to work, such as the ability to quickly return to a working game or an attached view. When exporting from Unity3D, only new, modified files are updated. So this code will not be overwritten.
Right in Unity3D, call File -> BuildSettings and select Windows Store Apps or Windows Phone 8 and click the Build button.
After that, you will be asked where to save the export results. Select the Windows 8 or Windows Phone 8 directory and click the Select Folder button: The
application will be exported after a while, and after that it can be opened in Visual Studio (can be downloaded for free from http://www.visualstudio.com/ ) and done procedure for publishing the application to the store. Do not forget to check your game for compliance with the requirements of the Windows Store by checking with WACK.
Additional information (in English):
Walkthrough on creating a game.
You can use the walkthrough on creating a game for Unity3D that I created. It consists of five parts:
Sound effects and license.
The sound effects used in the game are based on a Creative Commons Attribution 3.0 license . If you will distribute them, use them when publishing your application, be sure to use the rules listed on the website http://creativecommons.org/licenses/by/3.0/ . The sound files themselves were taken from this wonderful site http://soundbible.com/ .