Making a Pinball Game on the Blender Game Engine
Completed the translation of the 5th chapter of the book Blender GameKit2
The chapter describes the design features of creating a Pinball game in BGE.
Probably everyone in childhood played this arcade. I remember in the summer in the rest house I spent several days next to this unit knocking on buttons and forcing the ball to run on an inclined field and stuffing me glasses :)
b3d.mezon.ru/index.php/Blender_GameKit_2/Pinball
This chapter discusses the use of new logical blocks (NAND Controller, Delay Sensor (delay), State system, and Actuator Sensor) created as part of the Apricot Project and appeared in Blender 2.48.
Ps
In the next chapter, describing the creation of a submarine simulator in BGE, all of these elements are already used to the full.
The chapter describes the design features of creating a Pinball game in BGE.
Probably everyone in childhood played this arcade. I remember in the summer in the rest house I spent several days next to this unit knocking on buttons and forcing the ball to run on an inclined field and stuffing me glasses :)
b3d.mezon.ru/index.php/Blender_GameKit_2/Pinball
This chapter discusses the use of new logical blocks (NAND Controller, Delay Sensor (delay), State system, and Actuator Sensor) created as part of the Apricot Project and appeared in Blender 2.48.
Ps
In the next chapter, describing the creation of a submarine simulator in BGE, all of these elements are already used to the full.