
Canvas Speed Measurement
- Transfer
![[screenshot FreeCiv]](http://freeciv.net/images/screenshot1.jpg)
The Freeciv.net team measured the speed of the code of their game on canvas . This is a single result, and it checks more than the canvas itself, since the game has a lot of code. Therefore, as a result, both the execution speed of a particular branch of the javascript and the rendering speed on the canvas were measured.
Here are the results:
![[results screenshot]](https://habrastorage.org/getpro/geektimes/post_images/914/27f/b63/91427fb63245fbe8d35c645f3389c773.png)
With Bespin, we got slightly different results, and the canvas was blotted out of the bottleneck. And optimizations were made to the canvas based on the results of the first stage of Bespin, so that different browsers will play leapfrog with each other. Have a nice
Translator notes:
1) Internet Explorer 8 does not support