Canvas Speed ​​Measurement

Original author: Dion Almaer
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[screenshot FreeCiv]

The Freeciv.net team measured the speed of the code of their game on canvas . This is a single result, and it checks more than the canvas itself, since the game has a lot of code. Therefore, as a result, both the execution speed of a particular branch of the javascript and the rendering speed on the canvas were measured.

Here are the results:

[results screenshot]

With Bespin, we got slightly different results, and the canvas was blotted out of the bottleneck. And optimizations were made to the canvas based on the results of the first stage of Bespin, so that different browsers will play leapfrog with each other. Have a nice time :)
Translator notes:

1) Internet Explorer 8 does not support, and the Excanvas library was too slow , so the developers of FreeCiv created their own highly specialized crutch on javascript, DHTML and elements
with clipping their background. Its speed was tested in IE8.

2) The Georgian flag in the screenshot :-)

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