Concept. The fusion of reality and virtuality in games
Last night, my body suffered from insomnia, and since the brain was inflamed after writing a diploma, I gave birth to one very strange, but interesting game concept in the near future.
Progress moves in before wars and gamers. You can’t even try to argue with me, it’s still useless))) Sometimes these things intersect, for example, all kinds of simulators and simulators for soldiers, as well as the rather popular game in the USA America's Army, with the help of which bourgeois warriors attract young people into their networks, as well sort of hone the skills of the soldiers and prepare them so for different situations in hot spots. But now it’s not about war and warrior.
Many gamers sit in front of monitors or a TV and chop into different toys with the help of the keyboard / mouse or various types of joysticks. There are also fans of Nindendo Wii, where you mostly need to stand in front of the TV, and also consoles with cameras are gaining momentum, reacting to body movements and allowing you to more fully immerse yourself in the game (although, xs). I also heard about the paintball range, completely copying the map from the counter-strike.
So why not go further and combine modern technology for even more immersion in the game?
In general, all technologies already exist to bring ideas to life, you just have to wait until some of them are brought to mind. It requires a large hall, it is possible with partitions and walls, it’s even more interesting, transmitters are installed in this hall, which allow to determine the position of special receivers with great accuracy (the more accurately, the better, this is not a big problem now). Receivers can work on the same principle as GPS, or the same RFID tags that are smaller, but I don’t know the limits of their accuracy. Each player wears a special suit, or even not necessarily a suit, enough gloves, boots, a belt and a helmet with receivers to track the main points of the body in space. You can also add receivers to your elbows and knees to build a more accurate player model, but I think this is not critical. The kit also includes a wearable computer, of course shockproof, with a Wi-Fi module or similar. Also, somewhere there should be a server (where is it for modern games without servers))) into which the full model of the level (hall) is loaded and points with transmitters are indicated. Now you can start the game. Suppose someone from childhood wanted to play Unreal live. No problem - we put on gear, pick up remotes (made in the form of weapons), put on helmets and go! Here lies the most important highlight and the main problem of the whole idea, though temporary, I hope. The visor of the helmet should be transparent, but also allow some areas to be sketched with the picture we need (well, or now the fashionable projection of the image on the retina of the eye), i.e. allow you to combine reality and virtuality. Headphones should also be built into the helmet for a more complete immersion. As a result, each movement of the players, their position in the hall space is precisely fixed and modeled on the server. Having processed the received information, the server transmits information about what they should see to the players' computers. Those. if someone shoots from a plasmagan, then all the players who are at that moment nearby will see a plasma clot flying in one direction or another, while it is not so difficult to implement so that it would look realistic, since all the coordinates are set and there is a fully calculated model of the whole action.
Another type of such a game could even be popular among role-playing players. The main feature of this game is in the simulation of the battle of magicians. For casting spells, you can use special gloves that additionally track the movement of each finger, i.e. all spells are actually cast using “magic” passes, etc.
The idea, in general, may not be revolutionary and logically follows from the capabilities of modern technologies, but I have not yet come across this.
Progress moves in before wars and gamers. You can’t even try to argue with me, it’s still useless))) Sometimes these things intersect, for example, all kinds of simulators and simulators for soldiers, as well as the rather popular game in the USA America's Army, with the help of which bourgeois warriors attract young people into their networks, as well sort of hone the skills of the soldiers and prepare them so for different situations in hot spots. But now it’s not about war and warrior.
Many gamers sit in front of monitors or a TV and chop into different toys with the help of the keyboard / mouse or various types of joysticks. There are also fans of Nindendo Wii, where you mostly need to stand in front of the TV, and also consoles with cameras are gaining momentum, reacting to body movements and allowing you to more fully immerse yourself in the game (although, xs). I also heard about the paintball range, completely copying the map from the counter-strike.
So why not go further and combine modern technology for even more immersion in the game?
In general, all technologies already exist to bring ideas to life, you just have to wait until some of them are brought to mind. It requires a large hall, it is possible with partitions and walls, it’s even more interesting, transmitters are installed in this hall, which allow to determine the position of special receivers with great accuracy (the more accurately, the better, this is not a big problem now). Receivers can work on the same principle as GPS, or the same RFID tags that are smaller, but I don’t know the limits of their accuracy. Each player wears a special suit, or even not necessarily a suit, enough gloves, boots, a belt and a helmet with receivers to track the main points of the body in space. You can also add receivers to your elbows and knees to build a more accurate player model, but I think this is not critical. The kit also includes a wearable computer, of course shockproof, with a Wi-Fi module or similar. Also, somewhere there should be a server (where is it for modern games without servers))) into which the full model of the level (hall) is loaded and points with transmitters are indicated. Now you can start the game. Suppose someone from childhood wanted to play Unreal live. No problem - we put on gear, pick up remotes (made in the form of weapons), put on helmets and go! Here lies the most important highlight and the main problem of the whole idea, though temporary, I hope. The visor of the helmet should be transparent, but also allow some areas to be sketched with the picture we need (well, or now the fashionable projection of the image on the retina of the eye), i.e. allow you to combine reality and virtuality. Headphones should also be built into the helmet for a more complete immersion. As a result, each movement of the players, their position in the hall space is precisely fixed and modeled on the server. Having processed the received information, the server transmits information about what they should see to the players' computers. Those. if someone shoots from a plasmagan, then all the players who are at that moment nearby will see a plasma clot flying in one direction or another, while it is not so difficult to implement so that it would look realistic, since all the coordinates are set and there is a fully calculated model of the whole action.
Another type of such a game could even be popular among role-playing players. The main feature of this game is in the simulation of the battle of magicians. For casting spells, you can use special gloves that additionally track the movement of each finger, i.e. all spells are actually cast using “magic” passes, etc.
The idea, in general, may not be revolutionary and logically follows from the capabilities of modern technologies, but I have not yet come across this.