The problem of the small number of gaming blogs

    This is the end?

    A paradoxical situation: despite the fact that a community of gaming blogs has long been formed abroad (popular gamingnexus.com , destructoid.com and ahead of the rest by kotaku.com , the number of page views per day fluctuates around a million), our country regularly (!) It’s as if keeping a gaming blog is not possible for anyone. A lot of projects claimed the level of "best" or "first in Russia", but nothing. Sooner or later, copyright teams break up, and sites cease to exist for a short time. Why is that?

    If you compare the number of game blogs in Russia with blogs on the topic of earning money on the network, then the scatter is monstrous: 1 game blog found on the network has about a dozen blogs about monetizing everything and everyone. The network has an incredible number of rich people and those who know how to make a pyramid of notes, having at hand only a personal computer, but few constantly updated game blogs with interesting news and articles. And for some reason, the same number of second ones is growing steadily (although posts often repeat each other on all counts), and the first cannot be found with fire during the day: most of them either drop to the level of second-rate “warez-portals”, from which they are already sick, or simply close after falling to two or three updates per month. The reasons?

    The first and most important reason that gaming blogs cannot be gained in any way is the incredible competition from giant websites like ag.ru and igromania.ru. Roughly speaking, the first one drains most of your traffic from us / us, the second one has stolen all users from your / our forums. In addition, over the past few years, a huge number of game portals have divorced on the Internet, where the text is given less space than the file archive (as a result, such a site is a sort of repository of demo versions and sometimes high-quality reviews). These portals consist of thousands of non-informative pages, which most often appear at the top of search engines due to the high PR and TIC of the main page and the finances invested in promotion. As a result, gaming blogs vegetate on 5-10 pages in the output, of course, only a select few scroll through it. Services like "blog search" do not help much: in Yandex, the chance to get a visitor to a page with a post is high only in the first hours after its posting. After a while, it is replaced by other similar keywords.

    The second problem is the lack of blogging. Many smart people have long understood that reading an author’s opinion is much more interesting than a stupid description of a game product and a link to a demo version download, but there’s a problem with gaming sites: it seems that not everyone realized this truth. Here you can find out how many monthly requests are entered by users for certain keywords in Yandex. Type “blog game” and see how many people have entered this combination since the beginning of the month. Popsa most often dials “download the game” and “flash games” (apparently, the second request mostly comes from children and office workers). And your / our “subjective notes and incorruptible truth about the games” spit for many, no matter how regrettable it may sound. Therefore, you often have to maneuver between voluminous blogging and short notes about demos and fresh trailers,

    Another significant problem arises directly from the previous ones: due to the lack of visitors it is almost impossible to become a visited and popular blog, and therefore it does not seem realistic to receive money. To gain popularity, the project needs a daily and very frequent update over a very long time. Agree that on one enthusiasm, few people will work hard for two or three years, and one author who keeps a blog will not be able to provide frequent news updates.

    The last two problems that I almost forgot to say are eternal laziness and eternal competition. So, apparently, it was instituted with us: to forget to do what he should and proudly not to refer to anyone.

    After all, a competitor can become more popular, but it’s impossible!

    The statement above is idiocy; if you decide to blog, forget, it’s better to recruit a circle of friends and colleagues than competitors and envious ones. That's all for now.

    An article from the progam.ru blog , my first article posted on Habr, I ask you not to judge strictly and not to minus much;)

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