
Metro 2033 / Architecture
I fulfill the long-promised - I talk about the January brain storm on the architecture of the browser-based online game Metro 2033 (client on a flash). I will try to focus not so much on the result as on the description of how we thought.


Questions discussed under the cut:
+ What questions arise?
+ Why CORBA?
+ Web solutions;
+ Highly specialized storage vs SQL;
+ Where does the flash drive connect? Is there a bottleneck?
+ How to transfer a client from a location to a location?
+ How to communicate between server brothers?
+ Architecture in general;
+ Functional diagram.
Choosing the best solution ... Enjoy reading


Questions discussed under the cut:
+ What questions arise?
+ Why CORBA?
+ Web solutions;
+ Highly specialized storage vs SQL;
+ Where does the flash drive connect? Is there a bottleneck?
+ How to transfer a client from a location to a location?
+ How to communicate between server brothers?
+ Architecture in general;
+ Functional diagram.
Choosing the best solution ... Enjoy reading