Metro 2033 / Architecture

    I fulfill the long-promised - I talk about the January brain storm on the architecture of the browser-based online game Metro 2033 (client on a flash). I will try to focus not so much on the result as on the description of how we thought.



    Questions discussed under the cut:
    + What questions arise?
    + Why CORBA?
    + Web solutions;
    + Highly specialized storage vs SQL;
    + Where does the flash drive connect? Is there a bottleneck?
    + How to transfer a client from a location to a location?
    + How to communicate between server brothers?
    + Architecture in general;
    + Functional diagram.


    Choosing the best solution ... Enjoy reading

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