Windows Store Games rating in plain language

    It is no secret that in Russia from September 1, 2012, age restrictions were introduced on TV, so it is not surprising that age restrictions apply to games in the Windows Store. Given that you can provide your game for the markets of various countries, it is advisable to know the features of foreign licensing.

    For those who find it difficult to read manuals, who prefer a lack of unnecessary details and are ready to put up with a rather free language, I will try to explain “how to get a rating for the game” under the cut “on fingers”.

    Attention! This material should be clear to you if you are already at least 16 years old and not yet 60.

    Even if rating the games would not be mandatory (and in most countries this is optional), this procedure would still make sense. Users have a certain confidence in rated games. This information content can increase your number of downloads.

    In the Windows Store, you need to specify the certificates when placing the application in the following paragraph:

    You will be prompted to download the GDF file and certificate files.

    This is only part of the certificates that can be sent - other certificates are optional. As a recommendation regarding Korea and Taiwan, I can propose doing as I do - not bother and just remove these countries from the markets of your application. If someone in the comments gives a description of the process of creating a certificate for these countries - a welcom! In my case, the PEGI certificate came up as a certificate for Brazil (see how to get it later).

    A GDF file is a game’s self-esteem file. It can be created using the GDFMaker utility. I have it located in two folders at once:
    C: \ Program Files (x86) \ Windows Kits \ 8.0 \ bin \ x86
    C: \ Program Files (x86) \ Windows Kits \ 8.1 \ bin \ x86 There are no

    visual differences in files of different versions noticed.
    The official instruction for the program is here: Creating a GDF file

    In brief paragraphs, then:

    1. Create a new project. File menu - New Project
    2. We do not select any languages, but enter the name of the project and select the folder
    3. Uncheck the box next to Use Windows Experience Index
    4. Find the “Play Tasks” tab, go to it and click Add
    5 below . In the Path field enter the name of the game and click OK (this is a formality, but we won’t create GDF without it)
    6. Under the Game Rating Information text, click Add and add the necessary ratings. Click OK
    7. In the Resources menu, click on the item Build Script for Project
    8. We can use the xml file from the NEU folder

    What I can note is that it’s a little inconvenient to add a new task for the game on the Play Tasks tab in case the monitor resolution is 768 in height.

    The GDFMaker window with all the added ratings looks like this:

    Exactly the same as for the Windows Store, the GDF file is also necessary for games in the Windows Phone store.
    The window with all the certificates uploaded looks like this:

    Pay attention to the CSRR rating. In this case, I did not download the ReplacementRating.pdf file. All I did was select a rating from the drop-down list.

    I downloaded ESRB and PEGI certificates. Instead of the rest, I uploaded the GDF file. PEGI_PT is, apparently, the PEGI rating for Portugal.

    For Windows Store applications, the rating necessary for Russia is RSVR - Russian System of Age Ratings. From the description on the Age Evaluation and Evaluation Commissions page , it becomes clear that this is a PEGI-based self-rating.
    The description of the Windows Store also indicates that: “For PCBP and DJCTQ, you can use the existing PEGI certificate after completing the self-assessment process.”
    In the Windows Phone Store for Russia, PEGI is immediately indicated by the required rating.


    It turns out that the necessary rating for hosting a Windows application in Russia is PEGI - Pan European Game Information .

    As you can understand from the name, this rating is suitable for distribution of the game in Europe.
    What turned out to be surprising to me is that to get the rating, it’s enough to fill out an online application form for free

    At the first stage, you will need to indicate the name of the game, genre and release date:

    Next select the elements that are present in our game. Swearing, horror stories, violence, sex, drugs, rock and roll , crime, etc.

    After ourselveswe will evaluate our game for the presence of unsuitable behavior for children; the most surprising part comes. We will see the icon with the rating assigned to our game and, by filling out the following small form, we can download the zip file with the license.

    Another amazing point is the presence in the list of countries that use the PEGI rating of such countries as, for example, Argentina, Bahrain, Trinidad and Tobago, Tunisia, Uruguay, Venezuela and many others.


    I don’t think I can explain how the ESRB rating is assigned better than the following picture explains, but I will try.

    The rating for the United States or Canada is the Entertainment Software Rating Board. Obtaining a rating is also free. The rating is not obligatory, but since the markets of these countries are quite large, it is rather desirable. In this case, after filling out the questionnaire, the license is sent to the e-mail address. The questionnaire is filled out at: .

    Fill in the fields with the name of the application, indicate your e-mail address (I did not receive a license for the free e-mail address, I had to fill it out again, indicating the address on my personal domain)

    Next, fill out a questionnaire similar to the PEGI questionnaire, indicating Yes / No answers to questions about the availability of certain content in the application.

    Click Next, we see the picture with the assigned rating, accept the terms of the agreement and click Confirm. We are waiting for a letter in the mail. Everything is pretty simple.

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