Apple has patented 3D control using gestures on touch screens

    Just yesterday, a new Apple patent was published on the USPTO website (according to AppleInsider ). It consists in expanding the multi-touch input, which will recognize gestures above the screen, allowing 3D-manipulation of objects using gestures in space. Of course, most experts so far strongly criticize 3D gestures and wait for Apple to show their application in context to make sure that it makes sense at all.

    The system provides for working in tandem with existing multi-touch controls on devices like the iPad, allowing the user to lift his fingers above the screen to play some kind of volumetric form from a flat one, as is done in CAD programs. Then this figure can be rotated, rotated and resized in 3D space using gestures in the air above the device’s screen.



    She will use a standard capacitive touch screen along with proximity sensors to continue to recognize her fingers, even when they are raised close to the surface, and to monitor what gestures they make (for example, squeezing or scrolling over the screen). The patent contains detailed descriptions of how it is used in CAD programs to quickly build 3D figures from 2D diagrams.

    Other uses include using 3D gestures to “sculpt” from virtual clay materials, and the ability to use gestures to change the shadows of objects, lighting textures, etc. In general, this system looks mainly designed for creators to help them make 3D Simulations are simpler, faster, and more natural on the go.



    The patent mentions the use of 3D or stereoscopic glasses for a deeper “immersion” in working with space. Further UI implementations, such as iconography, graphic elements and general design recommendations, are also noted there.

    Apple has always made big bets to show the iPad’s ability to be a creative and creative device, and not just a platform for digesting content. This innovation in the interface can help the corporation achieve this goal, and, unlike other options for using 3D gestures, this one just looks quite realistic and matched to the scenario where it will be useful. The fact that it will be built-in, with support at the operating system level and developer documentation, makes it look very friendly. But still, it is still difficult to imagine this innovation as accepted by the general public.

    A patent for creating and manipulating 3D objects was first documented by Apple in 2012. The inventors are Nicholas V. King and Todd Benjamin.

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