Got Game!

    Got Game!Today's children love luxury; they have bad manners, they despise any authority; they allow themselves disrespectful behavior with elders and love talk more than exercise. Today's children are tyrants ...

    This quote sets the tone for the entire book, "Have fun!" . Although the author postulates that his task is to tell how a generation of gamers is changing the world, at least business, it looks more like he is trying to resolve the conflict of fathers and children.

    Over two hundred pages in the book it is proved that people born in the late seventies and later are very different from their parents. And at the heart of this difference is a passion for games. The book provides data from a three-year study on how life patterns of gamers, that is, the younger generation, and ordinary people, that is, the older ones, differ.

    It turns out that gamers, thanks to games, have a number of characteristics necessary for successful business leaders. In particular, they are aimed at the end result, because they want to pass the "level" and get the appropriate reward. We are ready to try and take risks, because we are used to the fact that without this we can’t move on. They seek to improve their skills in order to earn more “points” and the like.

    Gamers, accustomed to the fact that the game world revolves around them, are selfish, they prefer to consult with them tête-à-tête instead of holding large meetings. Researchers recommend that when managing employees from the generation of gamers, it’s not just boring to talk about business, but to talk about problems, as if challenging “Weakly solve them ?!” And in general, make more use of gaming decision-making models.

    Alas, this is where the differences that should change the world end. Almost half of the book, the author tries to resolve the generational conflict, at least in relation to video games. He convinces the reader that video games are not harmful at all, but rather useful; that gamers themselves are well aware of the difference between virtuality and reality; that this hobby does not turn people into sociopaths at all, but even helps in communication. And in general, games are a “life simulator” that only enriches gamers with new experience and prepares them for difficulties.

    As a result, "Got Game"It’s more interesting as a worldview book for people over forty than a forecast of a change in the world or a set of business tips. In any case, reading it will not be superfluous. Moreover, even though it contains 200 pages, they are packed in large print, apparently especially for middle-aged eyes.

    P.S. You can also buy the book on or in the store of Lebedev Studio .

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