VRToday - All about the virtual reality industry. Issue # 1
Virtual reality is the trend of 2016, it's hard to argue with that. Facebook, Samsung, Microsoft, Google, HTC / Valve, SONY, Apple, NVIDIA and many more of the world's largest companies that have joined the race are proof of this. Unfortunately, the awareness of end users and consumers of the VR theme in the world still leaves much to be desired. In Russia, things are even more complicated. Large media are just beginning to be actively interested in the topic and often give only the most superficial information to interested readers in the field of virtual reality.
After analyzing the media, we came to the conclusion that now is the time to create a program, which in an accessible and understandable way will help explain all the intricacies of virtual, augmented, mixed and other types of realities, provide reliable news information, and get first-hand opinions of experts, entrepreneurs, analysts and technology evangelists.

So, we present the first issue of the program about the virtual reality industry in Russia - VR Today (release of 02/06/16).
The theme of the release is “ What is VR and what does it eat with? "
Leading - Maxim Chizhov and Vyacheslav Utochkin
Guests - Ilya Flux (Fibrum CEO) and Gregory Leshchenko (head of the multimedia direction Fund Skolkovo)
operator and director of assembly - Alexander Smirnov
moral and organizational support - Alex Svirsky and Ekaterina Filatova
set -The first virtual reality entertainment and gaming club “Virtuality Club”
Special GIFT to all who have watched the transfer to the end!
Key points of the transfer:
01:09 Presentation of the guests. Intro about work experience and major achievements.
04:01 What is virtual reality. Mobile VR, hardware and content as exemplified by Fibrum.
05:54 Pros and cons of wireless and stationary helmets.
07:09 About the virtual reality market, applications and types of content. The use of VR in b2b, b2g on the example of specific cases. Analytical reports on market volumes.
09:49 Real figures of sales of helmets and the number of users interested in virtual reality.
11:03 Favorite games and applications for virtual reality and the effect of the first dive.
14:10 Companies in the Russian market of virtual and augmented reality. Real cases from Skolkovo Foundation residents.
16:45 About developers of games for virtual reality.
20:41 Past and future conferences and hackathons on virtual and augmented reality.
21:55 Impressions from participating in the CES 2016 conference.
26:41 Where should developers go who want to create, or are already creating their projects.
28:45 What started the development of the Fibrum helmet and where is its production.
32:35 About Fibrum, the team, expansion and future plans.
34:21 What is the best place to start to learn as much as you can about VR. Books, films and useful materials.
36:10 The funniest and most memorable stories related to virtual reality.
42:30 Tips from guests on topics for future releases of the program.
The audio version of the program is vrtoday.podfm.ru/01/1
In the comments, write topics that you are interested in hearing about in future releases.
After analyzing the media, we came to the conclusion that now is the time to create a program, which in an accessible and understandable way will help explain all the intricacies of virtual, augmented, mixed and other types of realities, provide reliable news information, and get first-hand opinions of experts, entrepreneurs, analysts and technology evangelists.

So, we present the first issue of the program about the virtual reality industry in Russia - VR Today (release of 02/06/16).
The theme of the release is “ What is VR and what does it eat with? "
Leading - Maxim Chizhov and Vyacheslav Utochkin
Guests - Ilya Flux (Fibrum CEO) and Gregory Leshchenko (head of the multimedia direction Fund Skolkovo)
operator and director of assembly - Alexander Smirnov
moral and organizational support - Alex Svirsky and Ekaterina Filatova
set -The first virtual reality entertainment and gaming club “Virtuality Club”
Special GIFT to all who have watched the transfer to the end!
Key points of the transfer:
01:09 Presentation of the guests. Intro about work experience and major achievements.
04:01 What is virtual reality. Mobile VR, hardware and content as exemplified by Fibrum.
05:54 Pros and cons of wireless and stationary helmets.
07:09 About the virtual reality market, applications and types of content. The use of VR in b2b, b2g on the example of specific cases. Analytical reports on market volumes.
09:49 Real figures of sales of helmets and the number of users interested in virtual reality.
11:03 Favorite games and applications for virtual reality and the effect of the first dive.
14:10 Companies in the Russian market of virtual and augmented reality. Real cases from Skolkovo Foundation residents.
16:45 About developers of games for virtual reality.
20:41 Past and future conferences and hackathons on virtual and augmented reality.
21:55 Impressions from participating in the CES 2016 conference.
26:41 Where should developers go who want to create, or are already creating their projects.
28:45 What started the development of the Fibrum helmet and where is its production.
32:35 About Fibrum, the team, expansion and future plans.
34:21 What is the best place to start to learn as much as you can about VR. Books, films and useful materials.
36:10 The funniest and most memorable stories related to virtual reality.
42:30 Tips from guests on topics for future releases of the program.
The audio version of the program is vrtoday.podfm.ru/01/1
In the comments, write topics that you are interested in hearing about in future releases.