Interview with Andrew Price

Published on June 25, 2011

Interview with Andrew Price

    Hello, Khabrovsk citizens!

    This week I received a response from Andrew Price from Australia. He found a minute of free time for an interview to tell a little about himself and give a couple of tips to those who are exploring the vastness of digital graphics. This person is known among Blender3d fans.

    He creates really cool lessons that help unleash the new features of this great product.

    The interview is not super-duper unique, because Andrew is very busy and agreed to answer a small number of questions, and I'm just learning :)

    Me: Hello Andrew! Tell me something about yourself. Why did you start doing computer graphics? Why blender3d?

    Andrew: Hi Sergey! I first opened Blender3d at the age of 15. I was a crazy gamer at that time, and therefore the idea that I could create my scenes based on game plots using my imagination. From that time, my acquaintance with Bledner and computer graphics began, namely Blender3d.

    Me: How much time do you devote to computer graphics? Is this your main activity or more hobby?

    Andrew:For the first 5 years or so, it was just a hobby, but since I focused on my dream of becoming a digital artist, I stepped up a notch. I worked at Blender3d every day after work until I had to go to bed. This went on for a year, until I released the Wow-factor book and started earning enough to turn a hobby into a job. I now work with Blender almost every day. For me it is a full time job and I am creating new textbooks and products.

    Me: Do you remember your first job at Blender? What are some special memories?

    Andrew:This may seem a little unusual, but I never worked as a freelancer ... in any case, it didn’t work out very well. My first and only paid order was about 1 year ago - it was a television commercial for Red Cartel in Sydney.

    The task was simply to emulate smoke. The deadline was on Friday, and I sent the DVD by mail only on Wednesday. It was a big mistake to send the disc by mail and hope that it will reach Friday at the appointed time. I managed to save the situation by uploading the video to my FTP, but I had to significantly reduce the time of the video. Needless to say, I never took up such orders again. These are such special memories ;-)

    Me: Have you participated in large projects like the gurus of Blender3d?

    Andrew:Not really. From time to time I receive requests for participation in large projects: videos, short films and games, but I refuse to participate. I am too busy and also involved in my own tiny world to work in other projects: P

    Moreover, I now have slightly different goals: to become the No. 1 provider of educational content for Blender. Participation in other projects will simply make you move away from this goal.

    Me: Do you think Blender3d can compete with other 3D programs? Can he replace the paid software?

    Andrew:Not yet. Blender is very powerful, but lacks support. For large players in the digital industry, it is very important that when a problem arises, they can call the developers to talk about their problem and get absolute support from the developers.

    This Blender can not provide, so he can not now be a competitive tool in the main market. However, small studios are actively starting to use a blender for everyday work, so you can wait and hope to increase its share in the digital graphics market :)

    Me: What do you recommend to our readers for a better education in the field of digital graphics?

    Andrew:Practice, practice, practice. You can read all the books, see all the video tutorials that you can find on the net, but until you open the blender and really start to do something and try to create your own, you will not learn the real secrets and will not understand how it works .
    An important feature in gaining experience is perseverance.

    I’ll tell you a little secret - all masters of computer graphics (including myself) face problems daily. We are working on our projects and there are always problems that are hard to predict. We have to suspend the process for analysis, understanding and choosing a new approach to solving the problem. In such moments, users often give up and give up, calling in every possible way a blender in order to somehow justify their position.

    But what separates the experts in their fields is to continue to solve problems, despite doing nothing, step by step, you solve the tasks and come to the ultimate visualization.