About the futility of computer toys

Published on May 04, 2008

About the futility of computer toys

    I have long wanted to write a detailed article about computer games. For the negative about them on the network is full, but somehow not very positive. Although in life, everything is quite the opposite. I have a bunch of acquaintances who were killed for days in quake, diablo, counter-strike and who didn’t have a roof at the same time, who managed to study, earn money, play sports, travel, read. The general director of Farlepa, a fairly large Ukrainian company, played with his son in MU-online for a year and a half. The most neglected of cases known to me is a schoolboy. I skipped school, I didn’t get out of clubs for three years. The time has come - took up the mind. Businessman now. And he doesn’t forget to play - he comes a couple of times a month to his favorite club. But now I'm not talking about my friends. Many continue to live playing. Among those are Steve Jobs. Need to introduce a friend? So,Apple has filed another patent. According to this document, Steve Jobs (Steve Jobs) conceived a revolution in the work of online stores. It seems to developers that modern network trading deprives users of certain shopping joys. To rob us of our sense of estrangement and sterility while shopping, Apple intends to make online shopping more interactive.



    To do this, the company intends to build a new shell that resembles both Sony’s MMOG Second Life and Home. That is, the user receives a character who "goes" to the stores. It is known that each such virtual person will receive a special rating: N - “newbie”, E - “expert”.





    Experts reflect on the appropriateness of such changes. Apple believes that boring chain stores do not give buyers joy, and therefore do not stimulate them to new acquisitions. However, in many ways, the differences between convulsive runs in supermarkets from online trading explain the success of the latter. Perhaps the company will also reanimate its project e, launched in 1994, but subsequently closed in 1995.

    What a great idea in its simplicity. After all, everyone is playing something. Why not turn shopping into a game?