OpenSceneGraph is a C++ and OpenGL based scene graph technology for various applications, such as visual simulation, games, VR and scientific visualization. For new projects, VulkanSceneGraph is recommended as a successor with better performance and hardware features.
OpenSceneGraph is an open-source 3D graphics library written in C++ using OpenGL. It supports various platforms, formats, features and applications, but is being succeeded by VulkanSceneGraph since 2019.
OpenSceneGraph is an open source 3D graphics toolkit for various applications, such as visual simulation, games, and scientific visualization. Learn about its features, downloads, news, and books on the official website.
OpenGL SDK: OpenSceneGraph - high-performance open-source 3D ...
https://www.opengl.org/sdk/libs/OpenSceneGraph/
OpenSceneGraph is a high-performance 3D graphics toolkit that runs on various operating systems and provides features not found in the OpenGL API. It supports large databases, multi-pipe and multi-display scalability, spatial organization, particle effects, shadows, and more.
Welcome to OpenSceneGraph 3.0 Beginner’s Guide’s ...
https://osg3.readthedocs.io/en/latest/
Learn how to use OpenSceneGraph 3.0, a cross-platform 3D graphics library, to create interactive applications. This guide covers topics such as geometry, scene graph, rendering, animation, interaction, and file I/O.
OpenSceneGraph git repository - GitHub
https://github.com/openscenegraph
openscenegraph has 8 repositories available. Follow their code on GitHub.