Articles by tag: game-ai
Steering Behaviors in Unity: agent navigation
Implementation of seek, pursuit, evade for fish-agents in Unity 3D maze. Mathematics, algorithms, optimization for middle/senior dev. Study reactive navigation without pathfinding.
Dual-Process Architecture for AI agents
How to split AI into «consciousness» and «reflexes» for 16 ms response. Technical implementation, benchmarks, integration into UE5/Unity.