Mitap on writing applications in Lua using the Corona engine

    Hi, game devs and more!

    This is our first post on Habré and immediately with the invitation. Tomorrow, August 24, together with Lua in Moscow, we will organize a meetup for game developers on Lua using the Corona engine.

    We want to make this mitap useful, so we do not plan to re-praise the engine, on the contrary. The program includes three reports from industry experts, based on personal development experience, phakaps and pain. Between performances, of course, there will be pizza, coffee and networking. If you have questions, tips, and just do not have plans for Friday evening, drop by.

    The program and speakers are below.

    19:00 - 19:45: Features of animation on the 2D Corona engine

    Vadim Bashurov ( PapaBubaDiop ), Corona Labs
    Briefly about animated kinematic effects and effects on particles. What specifically:

    • drawing a simple image;
    • linear image transformations;
    • nonlinear image transformations;
    • image animation;
    • image-based particle effects.

    20:15 - 21:00: Just tips. Just accumulated

    Sergey Lerg, Spiral Code Studio
    A veteran of the gaming industry will share secrets and tricks accumulated over many years of work.

    21:15 - 22:00: How to make the Windows Store In-App in the Corona SDK. The path of the rake, crutches and WTFs.

    Alexey Vasiliev, LLC Internet Expert
    In addition to mobile platforms, Corona can build a game in Win32 * .exe, for example, for publication on Steam. We'll figure out if this is easy to do, and most importantly, how to access the Windows Store API from the game for the treasured monetization.


    Friday, August 24, from 19:00 to 22:00


    Office of Artec 3D, Moscow, Bolshoy Levshinsky Lane, 1/11


    Everything is free, but please register so that there is enough pizza for everyone.

    Live streaming and recording will be.

    We are waiting for you!

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