EVE Online, the battle of Asakai, what really happened
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3000 ships clashed in battle in EVE Online
The battle at Asakai: how EVE Online deals with gigantic battles
The other day I happened to encounter a couple of articles on the EVE Online game, of which I am a user. In the process of reading the comments, it became clear that some points of the event may be interesting to those who are not familiar with the EVE Online universe.
Who are all these people and what are they doing there? In the battle of Asakai, 2 parties clearly took part. The core of side A was the Goonswarm Federation, Razor Alliance, and Tribal Band, let's call them Huns and Co. The core of side B, by and large, was 2 large alliances: Pandemic Legion, and Test Alliance Please Ignore, for simplicity we will call them Testopands. The battle was due to a pilot error of side A, which consisted in the fact that the pilot mixed up the buttons in the drop-down menu, and, instead of sending the fleet to the system to the enemy, jumped there himself, which caused the battle. Distracting from the topic, I will say that somewhere about once every half a year there is always an individual who confuses these buttons and gives his titanium to the slaughter of an enemy laughing out of joy.
Why are they fighting?Not so long ago, parties A and B lived in peace and harmony, avoided shooting and conflicts, and, one might even say, were in the same power block. But some kind of conflict did arise, the official version says that the leader of the Test Alliance Please Ignore alliance did not speak favorably in favor of the Tribal Band and wanted to squeeze them in the territories, which did not like the leader of the Goonswarm Federation alliance and contributed to the breakdown of relations. No special confrontation was planned, but the notorious mistake of the pilot of side A served to escalate the conflict.
Who won in the end?Side A suffered much more tangible losses than side B. The reason for this was the acceptance of the battle on obviously unfavorable conditions and the mistake of the fleet commander A (the titans of side A, forwarded to help the fleet, in the Asakai system could not use their main weapon due to restrictions, imposed by the security level of this system, and were good targets for maserships, which party B had as a fool of candy wrappers.Maserships, in turn, in systems with a low level of security could freely implement their entire combat sweat original). In addition, there were significantly more pilots from side B than pilots from side A.
How much real money was left on the battlefield?To answer this question, we will carry out a simple calculation - we will compare the amount of losses with the cost of the plexus in rubles and find out the approximate amount of losses in hard currency. I’ll immediately explain that PLEX is an in-game item that allows you to pay for a subscription (EVE Online has a subscription model), which you can buy from other players for in-game currency. Other players, in turn, buy plexes from CCP (the office that developed EVE Online) for real money, then to sell them for gaming, then to buy some boat or some other trinket. So, judging by the schedule presented by CCP, somewhere around 710 billion in game currency remained on the battlefield. Plex, at the time of writing, costs about 540 million in game currency. It is not difficult to calculate that the damage is estimated at 1315 plexus. The cost of a package of 28 plexes on the EVE Online website is 14,999 rubles. Accordingly, after conducting simple mathematical calculations, we obtain that the losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. that losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. that losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower.
For the party Is it all over? Side A suffered serious losses, but in this case it does not smell like an end. Huns and Co. a very large and strong formation, and three titans and five maserships for them are not that terrifying loss. Tangible, but not fatal. In the history of EVE, there were more dramatic and tangible losses that were not suffered by large alliances, but by single players.
But who knows what the escalation of the conflict will turn into in the future? We keep our finger on the pulse, as they say.
3000 ships clashed in battle in EVE Online
The battle at Asakai: how EVE Online deals with gigantic battles
The other day I happened to encounter a couple of articles on the EVE Online game, of which I am a user. In the process of reading the comments, it became clear that some points of the event may be interesting to those who are not familiar with the EVE Online universe.
Who are all these people and what are they doing there? In the battle of Asakai, 2 parties clearly took part. The core of side A was the Goonswarm Federation, Razor Alliance, and Tribal Band, let's call them Huns and Co. The core of side B, by and large, was 2 large alliances: Pandemic Legion, and Test Alliance Please Ignore, for simplicity we will call them Testopands. The battle was due to a pilot error of side A, which consisted in the fact that the pilot mixed up the buttons in the drop-down menu, and, instead of sending the fleet to the system to the enemy, jumped there himself, which caused the battle. Distracting from the topic, I will say that somewhere about once every half a year there is always an individual who confuses these buttons and gives his titanium to the slaughter of an enemy laughing out of joy.
Why are they fighting?Not so long ago, parties A and B lived in peace and harmony, avoided shooting and conflicts, and, one might even say, were in the same power block. But some kind of conflict did arise, the official version says that the leader of the Test Alliance Please Ignore alliance did not speak favorably in favor of the Tribal Band and wanted to squeeze them in the territories, which did not like the leader of the Goonswarm Federation alliance and contributed to the breakdown of relations. No special confrontation was planned, but the notorious mistake of the pilot of side A served to escalate the conflict.
Who won in the end?Side A suffered much more tangible losses than side B. The reason for this was the acceptance of the battle on obviously unfavorable conditions and the mistake of the fleet commander A (the titans of side A, forwarded to help the fleet, in the Asakai system could not use their main weapon due to restrictions, imposed by the security level of this system, and were good targets for maserships, which party B had as a fool of candy wrappers.Maserships, in turn, in systems with a low level of security could freely implement their entire combat sweat original). In addition, there were significantly more pilots from side B than pilots from side A.
How much real money was left on the battlefield?To answer this question, we will carry out a simple calculation - we will compare the amount of losses with the cost of the plexus in rubles and find out the approximate amount of losses in hard currency. I’ll immediately explain that PLEX is an in-game item that allows you to pay for a subscription (EVE Online has a subscription model), which you can buy from other players for in-game currency. Other players, in turn, buy plexes from CCP (the office that developed EVE Online) for real money, then to sell them for gaming, then to buy some boat or some other trinket. So, judging by the schedule presented by CCP, somewhere around 710 billion in game currency remained on the battlefield. Plex, at the time of writing, costs about 540 million in game currency. It is not difficult to calculate that the damage is estimated at 1315 plexus. The cost of a package of 28 plexes on the EVE Online website is 14,999 rubles. Accordingly, after conducting simple mathematical calculations, we obtain that the losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. that losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. that losses on both sides amounted to ~ 700 thousand rubles. However, do not forget that all the ships in the game are insured, and the pilot of the capital-class ship (and few people do not insure capital ships), taking into account the cost of insurance, receives about 60% of the cost of the ship when it is lost. Accordingly, real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower. real losses amounted to approximately 250-350 thousand rubles. And this is if the currency was taken from the only legal suppliers - CCP, if the currency was bought directly from the players (which is strictly prohibited by the rules of the game), the losses are estimated much lower.
For the party Is it all over? Side A suffered serious losses, but in this case it does not smell like an end. Huns and Co. a very large and strong formation, and three titans and five maserships for them are not that terrifying loss. Tangible, but not fatal. In the history of EVE, there were more dramatic and tangible losses that were not suffered by large alliances, but by single players.
But who knows what the escalation of the conflict will turn into in the future? We keep our finger on the pulse, as they say.