Review of fresh materials, March 2012
This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the publications worth publishing are selected, which are interesting to share. Previous materials: April 2010-February 2012 .

Sketching Interfaces Workshop (Presentation by Pub Smith)
Slides from Pub Smith training on creating sketch interfaces at Interactions 2012. They contain a lot of useful information about techniques, tools and their application.
James Robertson - Innovative Mobile Intranet Design
Jared Spool talks to James Robertson, a mobile intranet specialist. Although the material lacks structuredness, there is extremely little information on this subject and the article will be useful in a general understanding of the problems.
Buttons were an inspired UI hack, but now we've got better options
Josh Clark made a great presentation on Buttons are a Hack. He promotes the idea that modern interfaces in the WIMP paradigm were needed at their stage, but now they are hampering development. Straightlink to the presentation . Synopsis of the performance by Luke Wroblewski.
Finger-Friendly Design: Ideal Mobile Touch Target Sizes
Anthony T describes the nuances of designing touch interfaces based on finger features. He gives recommendations from the guidelines of various mobile operating systems and critically evaluates them - there are exceptions to these rules.
Shrink To Fit - Designing Scalable User Interfaces
Andy Gilliland and Nate Cox talk about the design features of modern products presented on a variety of devices. They offer, among other things, a formula for calculating the proportions on the basis of which auxiliary graphics are prepared.
UX Reviews - Which one? How long?
Frances Miller describes several methods for evaluating an interface. These are standard peer reviews, competitor reviews, and opportunity analysis.
Talking Out Loud Is Not the Same as Thinking Aloud
Mike Hughes describes how to use the custom research method by speaking out the impressions of the interface out loud. He talks about the good and bad practices of its application.
7 Product Image Categories
Christian Holst describes 7 types of illustrations that are used on product description pages. They solve different problems and are used in different contexts.
7 S's of User Research Sampling
Jeff Sauro describes 7 approaches to selecting respondents for user research. The methods range from informal to well-planned.
Diving into Indie UX - The Wrong Way
Theresa Neil tells novice designers how to become an experienced professional. This is a good set of tips from one of the strongest in the industry.
Lean ways to test your new business idea
David Travis talks about three ways to test the problem that the product solves. They allow you to check the correctness of the proposed hypothesis and adjust it if necessary.
Close Photoshop and Grab a Pencil - The Lost Art of Thumbnail Sketches
Joshua Johnson describes a particular direction in creating sketch interfaces - miniature screen layouts. They allow you to show the general layout of the screen and the interaction between them.
How to Assess the Maturity of Your Information Architecture
Nathaniel Davis offers a method for assessing the current state of information architecture in a project. True, the described example is too primitive and does not provide an understanding of how to use the proposed model.
Sketchbooks DIY
Michael Angeles talks about how to make your own sketchbook. The article shows a step-by-step process of preparing and collecting materials.
Engagement Styles - Beyond 'Lean Forward' and 'Lean Back'
Craig Will describes tablet usage scenarios that go beyond the classic contrast of “leaning back in your chair in front of your TV” and “sticking to your computer screen." Instead of this dichotomy, he gives two states of user activity - actions with the interface and consumption of information.
The Social Design of Commercial Tweets and Posts
Adrian Chan talks about the changes in commercial messaging that have occurred with the spread of social networks. First of all, it is a transition from images to texts that are addressed to a specific person or group of people.
8 Advantages of Standardized Usability Questionnaires
Jeff Sauro describes the benefits of standardized questionnaires in user research. He lists their important qualities and methods of obtaining.
inSights - Fabrique
Another set of playing cards for designers that lists good interface tricks. It contains 60 cards that will help increase conversion and improve design.
ScreenLeap - Share Your Screen Instantly to Any Device with a Browser The
service allows you to share the current screen of any device, including tablets and mobile. A link is generated for this, by clicking on which you can see the contents of the screen.
PaintCode
PaintCode allows you to quickly design the interface of an iOS or OSX application and turn it into working code. The tool is vector, so there will be no problems with the new retina screens.
Filming mobile device usability testing is easy with Mr. Tappy
Mr.Tappy appeared on sale - a mount for testing mobile devices. The cost of the kit is $ 289.
Bootstrap Stencils
There are two stencils for designing interfaces based on the Bootstrap framework from Twitter. The first one is for Fireworks. The second for OmniGraffle .
Responsive.is - Display and present responsive web designs The
service allows you to view sites created in the format of adaptive design, as well as check their operation on various devices. You can enter any address, although not all are worked out correctly.
Personapp - Create, quick informal personas The
Personapp online service allows you to describe characters. It has not yet been launched, but you can subscribe to the beta version.
EyeSimulator
A useful online simulator for designers, which allows you to see the site through the eyes of a person with visual problems. It shows the effect of a dozen different age-related and congenital diseases.
Adobe Technology Sneaks 2012 - Adobe Shadow on Adobe TV Adobe's
new Shadow product helps designers and developers test the performance of code on different devices. Devices are connected to each other and display the same project with the ability to debug.
UX Testing and Cultural Preferences
Joe Doveton lists key nuances to consider when launching global products. They should take into account the specifics of the language, color perception, attitude to other cultures, the context of attention and the penetration of technology.
Multi-Device Layout Patterns
Luke Wroblewski lists typical approaches to creating multi-platform products. They assume different behavior of the composite blocks of the page. Jason Weaver prepared a small demo of one of the described patterns - crawling beyond the limits of viewport content.
Design Beautiful & Usable Android Apps
Theresa Neil has gathered in the presentation a selection of patterns for Android applications. The article also has a lot of useful materials on the topic of design and design for the platform.
Android 4.0 UI Design Tips
Justin Lee presentation, in which he talks about the main differences between Android 4.0 and previous versions.
Android Patterns
The gallery of patterns of Android applications, built on the principle of a similar site for pttrns.com. So far, however, there are not many examples.
Designing Search - Entering the Query
Tony Russell-Rose provides search patterns. The article describes the main search tasks and shows examples of interfaces for them.
Design the new Business
A documentary about the contemporary role of design in creating mass products. 40-minute video with stories of representatives of food companies and design studios.
Product Manager - Strategic or Not?
Scott Sehlhorst discusses the role of a product manager in making strategic decisions. He is often the executor of decisions for company management, but for the development team - their source.
Is Your Organization Design Ready?
Chris Noessel of Cooper Consulting offers a simple test to understand how ready the company is to implement design processes. He describes two levels of maturity - the ability to see good design decisions and implement them.
Surviving Design Projects
Dan Brown has prepared a set of playing cards for those who manage design projects. It consists of two decks - problem situations in working with clients, as well as solutions for them.
Leveraging User Experience Research in Driving Business Results - A Quick Guide An
excellent Frank Guo review article on how and why to resort to user research when working on a product. He gives many possible research goals and describes how to work with the results.
How to advance your web career
Gerry McGovern advises interface professionals to speak their language with the customer. This is the only way to show your value as an important partner for the development of a business, and not a contractor that is not very clear, and therefore hardly an important job.
Wicked Problems - Problems Worth Solving
Jon Kolko published Problems Worth Solving on the role of design in solving complex social problems. It is available for free to read online.
Making Sense of Mobile Within the Enterprise
James Robertson describes the features of using mobile in large companies. He gives 4 main tasks for which mobile in the corporate environment are important.
20 Questions Answered about Unmoderated Usability Testing
Jeff Sauro answers a series of common questions about a remote testing method without a moderator. He tells why such studies are suitable, and why not.
3 Myths of Customer Experience
Zachary Paradis spoke at the UPA workshop about three myths of customer experience. This is a presentation accompanied by an audio recording of the performance.
Learning to Play UX Rugby (Anders Ramsay Presentation)
Anders Ramsay talks about the stages of the design process in a flexible approach to project management. He calls this “front-end rugby” as opposed to the classic “relay race”.
A / B Testing, Usability Engineering, Radical Innovation - What Pays Best?
Jakob Nielsen compares three ways to improve the product interface - A / B testing, usability research, and radical innovation. As usual, there is no definite answer "who is better" - it all depends on current tasks.
Relax this isn't a test - 12 ways to learn more about your mobile product
Walt Buchan from CXPartners provides 12 recommendations on the usability testing process for mobile interfaces. It can be seen that the company has extensive experience working with mobile - despite the fact that the tips are quite simple, there are many interesting nuances. By the way, the domestic CMS Magazine made a translation of the article .
How to Build a Usability Lab
Usability Sciences details how it built its usability lab. This is the first part of a series of articles that talk about all the nuances, from the layout of the premises to the equipment.
What do all the controls in an airplane cockpit do?
Tim Morgan, in a discussion on the Quora website, describes in detail the controls on the aircraft dashboard. This is a very interesting and detailed overview of a topic that is interesting to many front-end specialists.
Interview with Mark Coleran
Interview with Mark Coleran about creating interfaces for the movie, just interfaces and the evolution of natural interfaces. He talks about working on specific films.
Digital Customer Experience Improvement Requires A Systematic Approach (PDF)
Forrester Research has published a study report on the current state of the customer experience discipline. The company interviewed 16 industry experts and found out how the implementation of CX practices affected their business.
Online Dating Eye Tracking Study Reveals That Men Look, Women Read
The results of an eye-tracking study of a dating service from Tobii. It shows the difference in the behavior of men and women - the first is enough pictures to make an impression, the second study the details.
Experience Driven Innovation
Experience Driven Innovation gathers information on how UX helps in the success of today's massive products. It describes methods, processes, and cases.
The Research Behind Kinect
Microsoft Research has published a series of studies that led to the creation of Kinect. This research team is studying many interesting areas, so it is worth following the publication of its experiments - perhaps in 5-10 years this will be the next interface hit.
Cognition & The Intrinsic User Experience
Jordan Jolien explains the concepts of cognitive load and cognitive barriers. It shows how this affects the user’s work with the interface and how to facilitate it.
Organizing digital information for others
Maish Nichani's mini book on information architecture. A good guide for beginners in an understandable and compact form.
Principles of Social Interaction Design
Andrian Chan has completed his mini-book on the design of social services. The author describes the basic socio-psychological principles and gives practical advice on their use.
Visual Aesthetics
The Interaction-Design.org encyclopedia has a new chapter on visual aesthetics. Noam Tractinsky describes her role in the field of human-computer interaction and the relationship with other aspects of the design and interface of the product.
10 Things to know about Confidence Intervals
Jeff Sauro talks about how to use the statistical confidence interval method. These are 10 rules that will help you work better with custom research results. The author also launched a simple online calculator for calculating confidence intervals.
Understanding Information Architecture by Peter Morville
Peter Morville prepared a review presentation on the history and current state of information architecture. She talks about the features of the profession and working methods.
Nine misconceptions about statistics and usability
Jeff Sauro lists typical statistics interface misconceptions. They often interfere with the use of custom research methods in practice.
Before Pong came along
The story of the creation of the first multiplayer computer game Tennis for Two and its author William Higinbotham. It appeared in 1958 and became part of the New York Brookhaven National Laboratory, leading to the appearance of the classic Pong game and Magnavox Odyssey.
The Google that never was: how the search giant killed a 2007 redesign
The Verge website briefly describes the history of the failed Google redesign of 2007 and how the company did it 4 years later. The article shows a lot of screenshots from the discarded concept.
Mobile statistics
Restored its regularly updated collection of mobile statistics. A lot of information has been collected on the spread of mobile platforms, the market share of manufacturers of smartphones and tablets, the use of mobile technologies since 2009.
3.1 Million Pixels Are Heavy
Josh Clark describes the problems for designers who announced the May retina display on the iPad 3. For example, the new screen resolution means new requirements for the quality of illustrations, which in turn leads to a significant increase in their size.
Vector Images for Mobile
The recent launch of the new iPad with a high-resolution screen has led to active discussions on how to prepare illustrations for its applications. Luke Wroblewski describes the features of working with vector graphics, which will help in this task.
Interaction design is not respected as a design discipline
After attending the Interaction 2012 conference, Jeff Gothelf made a not very happy conclusion - interaction design is not the most respected profession. Even leading industry experts cannot agree on a common terminology and understanding of value, and designers themselves are often perceived as pixel engines.
Why User Experience Is Different From Consumer Experience
Greg Laguero describes a sad thought for interface specialists - despite their interest in service design and customer experience, companies are better off hiring marketing specialists. Designers are too focused on tactics and details when a more forward-looking and business-oriented approach is needed here.
Which One - Responsive Design, Device Experiences, or RESS?
Luke Wroblewski compares different approaches to responsive design. He recommends using RESS (Responsive Web Design with Server Side Components), which solves many of the problems of “clean” responsive design.
Does Culture Matter for Product Design?
Don Norman writes about how the difference between the same products in different cultures is erased. He has been observing this trend for a long time, and although there are still categories in which there are many regional specifics, mass products are generally unified.
What Does a UX Strategist Do?
Paul Bryan discusses the profession of a UX strategist. Recently, information about this role is increasingly appearing, but its essence is blurred and varies greatly from company to company.
UX Killed Usability
Craig Tomlin studied the latest trends and concluded that the term “usability” is losing popularity in favor of “UX”. This is evidenced by the number of vacancies, search queries and other factors.
Fresh links can also be tracked in the same Facebook group .

Methods and Practices
Sketching Interfaces Workshop (Presentation by Pub Smith)
Slides from Pub Smith training on creating sketch interfaces at Interactions 2012. They contain a lot of useful information about techniques, tools and their application.
James Robertson - Innovative Mobile Intranet Design
Jared Spool talks to James Robertson, a mobile intranet specialist. Although the material lacks structuredness, there is extremely little information on this subject and the article will be useful in a general understanding of the problems.
Buttons were an inspired UI hack, but now we've got better options
Josh Clark made a great presentation on Buttons are a Hack. He promotes the idea that modern interfaces in the WIMP paradigm were needed at their stage, but now they are hampering development. Straightlink to the presentation . Synopsis of the performance by Luke Wroblewski.
Finger-Friendly Design: Ideal Mobile Touch Target Sizes
Anthony T describes the nuances of designing touch interfaces based on finger features. He gives recommendations from the guidelines of various mobile operating systems and critically evaluates them - there are exceptions to these rules.
Shrink To Fit - Designing Scalable User Interfaces
Andy Gilliland and Nate Cox talk about the design features of modern products presented on a variety of devices. They offer, among other things, a formula for calculating the proportions on the basis of which auxiliary graphics are prepared.
UX Reviews - Which one? How long?
Frances Miller describes several methods for evaluating an interface. These are standard peer reviews, competitor reviews, and opportunity analysis.
Talking Out Loud Is Not the Same as Thinking Aloud
Mike Hughes describes how to use the custom research method by speaking out the impressions of the interface out loud. He talks about the good and bad practices of its application.
7 Product Image Categories
Christian Holst describes 7 types of illustrations that are used on product description pages. They solve different problems and are used in different contexts.
7 S's of User Research Sampling
Jeff Sauro describes 7 approaches to selecting respondents for user research. The methods range from informal to well-planned.
Diving into Indie UX - The Wrong Way
Theresa Neil tells novice designers how to become an experienced professional. This is a good set of tips from one of the strongest in the industry.
Lean ways to test your new business idea
David Travis talks about three ways to test the problem that the product solves. They allow you to check the correctness of the proposed hypothesis and adjust it if necessary.
Close Photoshop and Grab a Pencil - The Lost Art of Thumbnail Sketches
Joshua Johnson describes a particular direction in creating sketch interfaces - miniature screen layouts. They allow you to show the general layout of the screen and the interaction between them.
How to Assess the Maturity of Your Information Architecture
Nathaniel Davis offers a method for assessing the current state of information architecture in a project. True, the described example is too primitive and does not provide an understanding of how to use the proposed model.
Sketchbooks DIY
Michael Angeles talks about how to make your own sketchbook. The article shows a step-by-step process of preparing and collecting materials.
Engagement Styles - Beyond 'Lean Forward' and 'Lean Back'
Craig Will describes tablet usage scenarios that go beyond the classic contrast of “leaning back in your chair in front of your TV” and “sticking to your computer screen." Instead of this dichotomy, he gives two states of user activity - actions with the interface and consumption of information.
The Social Design of Commercial Tweets and Posts
Adrian Chan talks about the changes in commercial messaging that have occurred with the spread of social networks. First of all, it is a transition from images to texts that are addressed to a specific person or group of people.
8 Advantages of Standardized Usability Questionnaires
Jeff Sauro describes the benefits of standardized questionnaires in user research. He lists their important qualities and methods of obtaining.
Tools and Templates
inSights - Fabrique
Another set of playing cards for designers that lists good interface tricks. It contains 60 cards that will help increase conversion and improve design.
ScreenLeap - Share Your Screen Instantly to Any Device with a Browser The
service allows you to share the current screen of any device, including tablets and mobile. A link is generated for this, by clicking on which you can see the contents of the screen.
PaintCode
PaintCode allows you to quickly design the interface of an iOS or OSX application and turn it into working code. The tool is vector, so there will be no problems with the new retina screens.
Filming mobile device usability testing is easy with Mr. Tappy
Mr.Tappy appeared on sale - a mount for testing mobile devices. The cost of the kit is $ 289.
Bootstrap Stencils
There are two stencils for designing interfaces based on the Bootstrap framework from Twitter. The first one is for Fireworks. The second for OmniGraffle .
Responsive.is - Display and present responsive web designs The
service allows you to view sites created in the format of adaptive design, as well as check their operation on various devices. You can enter any address, although not all are worked out correctly.
Personapp - Create, quick informal personas The
Personapp online service allows you to describe characters. It has not yet been launched, but you can subscribe to the beta version.
EyeSimulator
A useful online simulator for designers, which allows you to see the site through the eyes of a person with visual problems. It shows the effect of a dozen different age-related and congenital diseases.
Adobe Technology Sneaks 2012 - Adobe Shadow on Adobe TV Adobe's
new Shadow product helps designers and developers test the performance of code on different devices. Devices are connected to each other and display the same project with the ability to debug.
UX Testing and Cultural Preferences
Joe Doveton lists key nuances to consider when launching global products. They should take into account the specifics of the language, color perception, attitude to other cultures, the context of attention and the penetration of technology.
Patterns and Guidelines
Multi-Device Layout Patterns
Luke Wroblewski lists typical approaches to creating multi-platform products. They assume different behavior of the composite blocks of the page. Jason Weaver prepared a small demo of one of the described patterns - crawling beyond the limits of viewport content.
Design Beautiful & Usable Android Apps
Theresa Neil has gathered in the presentation a selection of patterns for Android applications. The article also has a lot of useful materials on the topic of design and design for the platform.
Android 4.0 UI Design Tips
Justin Lee presentation, in which he talks about the main differences between Android 4.0 and previous versions.
Android Patterns
The gallery of patterns of Android applications, built on the principle of a similar site for pttrns.com. So far, however, there are not many examples.
Designing Search - Entering the Query
Tony Russell-Rose provides search patterns. The article describes the main search tasks and shows examples of interfaces for them.
Process
Design the new Business
A documentary about the contemporary role of design in creating mass products. 40-minute video with stories of representatives of food companies and design studios.
Product Manager - Strategic or Not?
Scott Sehlhorst discusses the role of a product manager in making strategic decisions. He is often the executor of decisions for company management, but for the development team - their source.
Is Your Organization Design Ready?
Chris Noessel of Cooper Consulting offers a simple test to understand how ready the company is to implement design processes. He describes two levels of maturity - the ability to see good design decisions and implement them.
Surviving Design Projects
Dan Brown has prepared a set of playing cards for those who manage design projects. It consists of two decks - problem situations in working with clients, as well as solutions for them.
Leveraging User Experience Research in Driving Business Results - A Quick Guide An
excellent Frank Guo review article on how and why to resort to user research when working on a product. He gives many possible research goals and describes how to work with the results.
How to advance your web career
Gerry McGovern advises interface professionals to speak their language with the customer. This is the only way to show your value as an important partner for the development of a business, and not a contractor that is not very clear, and therefore hardly an important job.
Wicked Problems - Problems Worth Solving
Jon Kolko published Problems Worth Solving on the role of design in solving complex social problems. It is available for free to read online.
Making Sense of Mobile Within the Enterprise
James Robertson describes the features of using mobile in large companies. He gives 4 main tasks for which mobile in the corporate environment are important.
20 Questions Answered about Unmoderated Usability Testing
Jeff Sauro answers a series of common questions about a remote testing method without a moderator. He tells why such studies are suitable, and why not.
3 Myths of Customer Experience
Zachary Paradis spoke at the UPA workshop about three myths of customer experience. This is a presentation accompanied by an audio recording of the performance.
Learning to Play UX Rugby (Anders Ramsay Presentation)
Anders Ramsay talks about the stages of the design process in a flexible approach to project management. He calls this “front-end rugby” as opposed to the classic “relay race”.
A / B Testing, Usability Engineering, Radical Innovation - What Pays Best?
Jakob Nielsen compares three ways to improve the product interface - A / B testing, usability research, and radical innovation. As usual, there is no definite answer "who is better" - it all depends on current tasks.
Relax this isn't a test - 12 ways to learn more about your mobile product
Walt Buchan from CXPartners provides 12 recommendations on the usability testing process for mobile interfaces. It can be seen that the company has extensive experience working with mobile - despite the fact that the tips are quite simple, there are many interesting nuances. By the way, the domestic CMS Magazine made a translation of the article .
Cases
How to Build a Usability Lab
Usability Sciences details how it built its usability lab. This is the first part of a series of articles that talk about all the nuances, from the layout of the premises to the equipment.
What do all the controls in an airplane cockpit do?
Tim Morgan, in a discussion on the Quora website, describes in detail the controls on the aircraft dashboard. This is a very interesting and detailed overview of a topic that is interesting to many front-end specialists.
Interview with Mark Coleran
Interview with Mark Coleran about creating interfaces for the movie, just interfaces and the evolution of natural interfaces. He talks about working on specific films.
Digital Customer Experience Improvement Requires A Systematic Approach (PDF)
Forrester Research has published a study report on the current state of the customer experience discipline. The company interviewed 16 industry experts and found out how the implementation of CX practices affected their business.
Online Dating Eye Tracking Study Reveals That Men Look, Women Read
The results of an eye-tracking study of a dating service from Tobii. It shows the difference in the behavior of men and women - the first is enough pictures to make an impression, the second study the details.
Experience Driven Innovation
Experience Driven Innovation gathers information on how UX helps in the success of today's massive products. It describes methods, processes, and cases.
Theory
The Research Behind Kinect
Microsoft Research has published a series of studies that led to the creation of Kinect. This research team is studying many interesting areas, so it is worth following the publication of its experiments - perhaps in 5-10 years this will be the next interface hit.
Cognition & The Intrinsic User Experience
Jordan Jolien explains the concepts of cognitive load and cognitive barriers. It shows how this affects the user’s work with the interface and how to facilitate it.
Organizing digital information for others
Maish Nichani's mini book on information architecture. A good guide for beginners in an understandable and compact form.
Principles of Social Interaction Design
Andrian Chan has completed his mini-book on the design of social services. The author describes the basic socio-psychological principles and gives practical advice on their use.
Visual Aesthetics
The Interaction-Design.org encyclopedia has a new chapter on visual aesthetics. Noam Tractinsky describes her role in the field of human-computer interaction and the relationship with other aspects of the design and interface of the product.
10 Things to know about Confidence Intervals
Jeff Sauro talks about how to use the statistical confidence interval method. These are 10 rules that will help you work better with custom research results. The author also launched a simple online calculator for calculating confidence intervals.
Understanding Information Architecture by Peter Morville
Peter Morville prepared a review presentation on the history and current state of information architecture. She talks about the features of the profession and working methods.
Nine misconceptions about statistics and usability
Jeff Sauro lists typical statistics interface misconceptions. They often interfere with the use of custom research methods in practice.
History
Before Pong came along
The story of the creation of the first multiplayer computer game Tennis for Two and its author William Higinbotham. It appeared in 1958 and became part of the New York Brookhaven National Laboratory, leading to the appearance of the classic Pong game and Magnavox Odyssey.
The Google that never was: how the search giant killed a 2007 redesign
The Verge website briefly describes the history of the failed Google redesign of 2007 and how the company did it 4 years later. The article shows a lot of screenshots from the discarded concept.
Trends
Mobile statistics
Restored its regularly updated collection of mobile statistics. A lot of information has been collected on the spread of mobile platforms, the market share of manufacturers of smartphones and tablets, the use of mobile technologies since 2009.
3.1 Million Pixels Are Heavy
Josh Clark describes the problems for designers who announced the May retina display on the iPad 3. For example, the new screen resolution means new requirements for the quality of illustrations, which in turn leads to a significant increase in their size.
Vector Images for Mobile
The recent launch of the new iPad with a high-resolution screen has led to active discussions on how to prepare illustrations for its applications. Luke Wroblewski describes the features of working with vector graphics, which will help in this task.
Interaction design is not respected as a design discipline
After attending the Interaction 2012 conference, Jeff Gothelf made a not very happy conclusion - interaction design is not the most respected profession. Even leading industry experts cannot agree on a common terminology and understanding of value, and designers themselves are often perceived as pixel engines.
Why User Experience Is Different From Consumer Experience
Greg Laguero describes a sad thought for interface specialists - despite their interest in service design and customer experience, companies are better off hiring marketing specialists. Designers are too focused on tactics and details when a more forward-looking and business-oriented approach is needed here.
Which One - Responsive Design, Device Experiences, or RESS?
Luke Wroblewski compares different approaches to responsive design. He recommends using RESS (Responsive Web Design with Server Side Components), which solves many of the problems of “clean” responsive design.
Does Culture Matter for Product Design?
Don Norman writes about how the difference between the same products in different cultures is erased. He has been observing this trend for a long time, and although there are still categories in which there are many regional specifics, mass products are generally unified.
What Does a UX Strategist Do?
Paul Bryan discusses the profession of a UX strategist. Recently, information about this role is increasingly appearing, but its essence is blurred and varies greatly from company to company.
UX Killed Usability
Craig Tomlin studied the latest trends and concluded that the term “usability” is losing popularity in favor of “UX”. This is evidenced by the number of vacancies, search queries and other factors.
Fresh links can also be tracked in the same Facebook group .