Creating a game level in 11 days
Last year, on the expanses of the Internet, I saw a wonderful book “How to Create a Map in 11 Days” by game devs on foreign counterparts (namely, Alex Galuzin). Immediately there was the thought of reading it and translating it into Russian.
Although the book deals with UDK and Maya, it is not tied to any engines, but more about the organization of the workflow and task setting when developing a game level.
- Day 1
- Background Information Collection
- Phased plan
- Work on the concept
- Geometry and Modeling
- Sound effects
- Visual effects
- Final touches
- Beta release
- Card release
- Waiting for feedback
- Final release
You can merge yourself with the people.
Links to the author of the book and the translator are in the book. If anyone is interested, they can find everything there. I will be glad to reviews and comments on the book.