Blender Introduction to Nodes (Part 1)

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    It is very difficult to do without nodes in a blender to achieve interesting effects. Using nodes, you can do a lot. In this article, I will show a very simple and beautiful gradient substitution effect using the ColorRamp node.
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    1. Open the blender

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    2. Add a Subdivine modifier to the cube on the stage

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    3. Set the appropriate values

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    4. Add Shade Smooth so that the surface becomes smooth

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    5. Go to the object’s material settings

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    6. Open the node window

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    7. Check Use nodes in order to enable nodes. Create the material.

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    8. Now create a new node and connect it to the Normal material of the material in order to convert it to a Dot, which will be used to change the color using the ColorRamp node, since the transition of one color to another is established through the normals of the object itself.

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    9. Create the nodes ColorRamp, Mix, connect them as shown in the picture
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    10. Set the values ​​of the nodes

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    11. Now let's change the scene. After pressing the space bar, a menu appears, enter “add lamp” into it, select Hemi from the sub-item. Set the settings

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    12. For rendering, press F12

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    13. Now with the help of the nodes we will change the rendered layer, namely, add a glow effect using blur

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    14. Add blur, then two rendering options (with and without the bluer) are mixed using the Mix node, then the color levels are changed using RGB Curves

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    15. Result

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