A little about cheating in shooters: what are the "cheats"



A recent post about how Valve teaches AI to detect cheaters in CS: GO , as well as user questions, suggested to me that such a publication might be interesting to get familiar with some aspects of cheating and cheat functionality. It never occurred to me to write about this article, since I have no relation to programming, and in general I work in another field. However, I found this topic interesting enough to tell about it in more detail.

For the average user, “cheats” are a kind of mythical means for winning in a network game, and any cheat is “aim and bx,” but not many people know what it is and what they can do.

Almost all of you have heard the words that are sometimes heard in games: “aimbot”, “triggerbot”, “offney in,” “he has a NoRecoil, report, throw”. At the same time, people do not always know what it is, how it works, and in general, cheats in the representation of some are a kind of mythical improver of the skill with which you break everything around and do not fire. Something that you can "download and go bend." This is not entirely true, and I will try to tell you about this in this article.

So, in this publication we will consider:

- Classification of cheats and methods of distribution (public, paid cheat from a cheat provider, private, customized);
- The functionality of cheats: what is aimbot, triggerbot, esp, spinhack, ragehack, as well as the settings;
- How to use cheats, using the example of CS: GO (some phenomena of the cheat scene);
- How to play against cheater, using the example of CS: GO;
- As well as some popular misconceptions.

Perhaps, after reading this article, you will know what exactly it is to blame those who are watching you through the wall, but who cannot shoot; or making wild players who have 15 hours on their account.

Disclaimer 1: In order not to spread this infection, I will try to avoid the names of specific cheats. The topic is full of nuances that I will try to touch on, but in many places I had to come to simplifications, because different providers have different functions under different names, with different settings and different implementations. Therefore, in the form of simplifications, do not forget that they are made in order to lower unnecessary parts.

Disclaimer 2: I am not a cheater, I am not connected with cheats and do not play with them. I fully support the punishments of cheaters, including those used by Valve (bans of main accounts, with skins for 3-5 + thousand euros), and I dream that cheating in games is impossible.

Disclaimer 3:The publication will not be different behind-the-scenes drama, which is not a little there - rat, plums / purchase / theft of sources, copy-pasted cheats that are publicized under different names, sprinkling mud at each other on forums, plum read in Valve / PB / or when a cheat is done solely to make money and then disappear from the scene after the first wave of bans. This is undoubtedly interesting to a certain circle of people, but the purpose of the publication is different, namely, to tell what the mythical “aim and vx” is.



Cheat classification


For the end user, there are 4 classes:

  • Public / public.


    Price: € 0

    What:This cheat can be anything from a implemented proof-of-concept, which is detected, to an attempt to write a full-fledged cheat, while having trained your skills at the same time. A cheat does not claim to be rich in functionality or ongoing support, but it may not be detected for some time. Rather quickly becomes [Detected]. They don’t take money for them, but you also get the appropriate functionality (sometimes - not bad for a free cheat, but it doesn’t reach the paid ones). Do not count on ongoing support or lack of detections. Such cheats are practically not used, except for the sake of draining accounts, or if you bought a pack of hacked ack, and pay for a subscription is a pity for money. They get banned quickly, often have poor settings and are intended only for “full podruba”, which is still not as strong as that of paid cheats.

    Sometimes they are downloaded by schoolchildren, or people who do not even know about the presence of paid cheats. And pretty quickly ban. This is basically a cheat for “shake 10 minutes,” after which you ban or get Untrusted in CS: GO.

    How to deliver to the client's computer: Such a cheat is in the public domain and is distributed through the cheat forums. They can be downloaded directly from there, sometimes even without registration. They almost always do not have a client or a safe delivery method to the user (ie, what you downloaded is injected. Sometimes there is a dll file next to it that needs to be injected.).

An example of how a public cheat is distributed





  • A paid cheat from a cheat provider / pay2cheat, paycheat, p2c, payhack, subscription hack / cheat, and various variations of slang. Most often they are called private, which is not quite true.


    Price: € 2.99- € 70 + per month, with discounts for purchases at 3/6/9/12 months.

    What: This cheat is distributed by the so-called "provider" and is commercial. The developer (s) is interested in the fact that the cheat is not detected, and most often they succeed. However, it is never known when it is detected, so buyers play at your own risk. Some cheats were not detected for several years, but then Valve sharply bent down the cheat, and a whole bunch of accounts. And often, even the basics, with content on many thousands of euros.

    It can cost from a couple of euros (if low-quality cheat) to 25-30 euros per month. The latter often has a very rich functionality, has a lot of settings and configs, and depending on reputation and positioning can be very strong. As in the case of games Hack vs Hack (about what it is, later), and for the "tackle-free" game and antelect.

    If a cheat is more expensive than 25 euros, it does not mean that it is somehow “cool”, it can simply be positioned for other purposes - such as bypassing EAC, FACEIT, ESL, ESEA. Most often it is made for legit games at matches, streams and various ladders.

    How to deliver to the client's computer:Have protection from "plum". You download a client in a password-protected archive with a random name, following the precautionary rules specified by the provider. It does not have the cheat itself and is the “client” for downloading the latest version of the cheat from the provider's server (which is unique each time it is downloaded. But sometimes it is not.

    When the client first starts, it is tied to the customer’s hardware and sometimes puts the driver (but now the golden rule - the client should not leave behind any traces.) The subsequent injection can occur in different ways and can sometimes be a rather interesting implementation of protection against detection.

An example of what a paid cheat looks like.

Pictures are clickable.







  • Private cheat with limited slots / private hack. Often confused with "paid cheat", meaning private, and vice versa.


    Price: € 20- € 500 +

    What: A cheat, which is available only to a limited circle of people, in order to avoid detection, or to delay it as much as possible. Sometimes such a cheat can sell a private provider, limiting the number of purchases to 10 or 100-200, so that he has the smallest possible audience, and he did not attract attention. These are not known to me. These are mostly privately written cheats that are sold on forums or various marketplaces. Most often they have under 10-50 "free" slots, with reference to the hardware, and may have very different functionality.

    Such cheats are done mainly to bypass third-party anti-cheats, or a constant game based on for many years. Depending on the skill of the author, they may never be tinted. And they can banish after a couple of months.

    How to deliver to the client's computer: Have protection from the "drain". The delivery method depends on the creativity of the author and may be similar to the delivery of a paid cheat.

An example of selling a private cheat


  • Custom cheat. The rarest option for the richest, but it also exists.


    Price: € Four-digit amounts.

    What: A person hires a programmer. Practically not practiced, but exists. Sometimes you can find topics like "[WTB] private hack / cheat coder for 1 user, budget $ 2000". There is a risk to get a sample cheat "on the back", so people with a budget buy privatka.

    How is delivered to the client's computer: The delivery method depends on the creativity of the author and such information is not publicly available.

Paid cheats functionality


The functionality, name and grouping of settings varies from provider to provider. Some rivet patterned cheats for a vast number of games, some specialize in games from Valve, sometimes making cheats for other games on an “if not lazy” principle, and then we look at the feature set for the average paid cheat. It mainly consists of an interface for settings, and:

  1. Aimbot
  2. Triggerbot
  3. Visuals (visuals, ESP, wallhack)
  4. Add. Functions that do not fall into any of the categories, for example: spreader, knife trigger, speedhack, fakelag, spamming, chat spam, hanging in the air, spinbot / spinhack.

The implementation and name may differ from provider to provider, but the principle of operation remains the same.

Aimbot / aimbot


In the case of paid cheats, Aimbot is just a part of a complex cheat, and paid cheats with monthly payments are complex and quite complex cheats. In public, they are simply called - BX or aimbot, without thinking about what exactly these words mean. In fact, these cheats are “multi-hacks”, simply “hacks”, or P2C (pay2cheat, paycheat, and various slang variations). Most often they are called “cheats”, although outside of Russian-speaking countries, these are exactly “hacks” (“hacks”).

Aimbot is only a part of a complex cheat, and it can have one or several modes / tabs for settings: Aimbot, Ragebot, FullRage, Legitbot, MM, LegitAim (they are called differently, but the purpose of the mode is passed).

A typical “aimbot in a vacuum” looks like this: you pinch a button, the scope jumps to a predetermined part of the opponent’s body and leads it exactly in the center until the button is released. It can include, for example, such triggers as: “when firing”, “by pressing the button”, “first 3 bullets”. Contrary to the common misconception, the aimbot does not shoot itself unless AutoFire is turned on. As a rule, the audience is scorched by the fact that the sight abruptly “jumps” at the target in a straight line, and the jerks do not coincide with the general style of the cheater. Initially, the aimbot was simply fixed on some part of the opponent’s body (head, for example) and from the side it is very obvious. Over time, aimbot evolved, acquired a more modeless mode and a bunch of settings.

  • How does it look from the side? The cheater sees you, his sight jumps sharply on a given part of the body along a straight path, and shoots (with or without a rifling sight). It is quite easy to identify if the aimbot is not “hidden” by other settings.

Different groups with settings are as follows:

One of them may be called Ragebot - this is aimbot, where settings are made for “go to full rage” (rage, “go full rage”). In it, you can unscrew the settings to the maximum and "break everything around." Such tabs as AntiAim (spinhack) can be placed in this tab. In this case, the player can spin and sweep all possible places on the map. Depending on the author of the cheat, it can be quite a powerful thing, especially with Wallscan (Autowall, proskanom points lumbago). Then you run around the map, spinning, and breaking everything around, even if the enemy sticks out the heel in the sweep place, but it depends on the skill of the writer of the cheat.

A powerful full-cheat cheat can be called a ragehack (rage hack). This is a cheat originally planned to be broken as much as possible at maximum settings. However, such a cheat always has a legit mode. Before CS: GO improved the defense, such a cheat was just hell for the enemy team: the cheater hung in a jump, and, spinning, broke the enemy team even through walls and corners.

The other group of settings , if it exists at all, is intended for a “matchless” game in matchmaking, or on a stream. Most often, these settings are called "Legitbot"with a hint that it's aimbot. This is not entirely true, and is used rather to separate settings. There is an aimbot in this category, but it is used only for certain types of weapons, such as, for example, AWP. It has a more “legit” squat with less obvious aiming, or “lets go” the target after the nth shot.

Sample Settings Window

Please note that Legitbot is a group of settings for the “legit” style of play, and in the “Ragebot” tab are settings for a full burnout, although both tabs have an aimbot.




Cheaters who do not want to burn, in a crude simplification, use two combinations:

  1. Aimbot with a narrow angle of capture + SilentAim, so that the jerks of the sight were not visible to the spectators and the patrol. In CS: GO it is used for sniper rifles in order to get a shotgun "on the skill". On closer viewing, you can see how the person shoots by, and the AWP bullet flies to the other side, and exactly to the body / head. It is rarely used, because it is very noticeable, and you need to monitor the shooting all the time so as not to burn.

  2. Triggerbot with a higher percentage of hits. If you increase the percentage of hits, it sometimes makes sense to turn on SilentAim so that there is no shaking of the sight (depends on the implementation). But then the situation is repeated, as with the AWP - the cheater turns the line in the hand, and the bullets go to the head, dropping to the neck or torso. It is used almost always , because it is the most bespalevny way to "send bullets where necessary", while not rubbing the camera. And here we go to the triggerbooter:

Triggerbot / triggerbot


Initially, it was a function that makes a shot when an enemy hits the crosshair. And that's all. Example of use - on de_dust2 aim at the AWP at the gate, hold down the button that turns it on, and wait for the enemy to run through the sight. The rifle shoots itself. Triggerbot was used to "take the reaction."

Nowadays, the triggerger has evolved and now only the cheapest, lazily written cheats are being “reacted”. Modern triggerbugs have learned not only to execute a shot in a situation when you hit the enemy 100%, but also to “correct” the spread during the shot, “directing the bullets” where necessary - namely, to selected parts of the body. In 99% of cases, it is configured to turn on the shooting button. The main purpose of the trigger is the least pale, but consistently kill the enemy for 1-5 shots.It is with him that most cheaters play , preferring a triggerbot instead of an aimbot.

The scatter is “corrected” by one of or a combination of both methods:

  1. The sight is led down, following the pattern of scatter weapons. When you hold the shot button, the weapon goes down so that all the bullets hit one point. Although not a trigger job, it is most often configured through it.
  2. Adjusts the spread so as to increase the percentage of hits on the enemy, or in other words, “send bullets” where necessary.

If, in the case of an aimboat, your aim was aimed for the bullets to fly to the right place, in the case of modern trigger guards, the bullets are already “guided”. The main difference with the aimbot is that the deflection angle cannot be greater than the spread of the weapon itself. If the lazily tuned Aimbot + SilentAim could send a bullet 20 ° from the sight, then with a triggerboot you simply miss if the target is outside the normal spread of the hits.

Properly configured triggerbearing is incredibly difficult to catch, often with him they even play on the stream, turning off the visuals. The sight does not jump and does not “catch” on a part of the body (as is the case with the aimbot).

How does it look from the side?

  1. For example, a cheater can shoot on the run , and most of the bullets still hit the head / neck / chest. The scatter of weapons does not coincide with what should be, and more bullets than you should get into you. In CS: GO, this is very obvious when the distance increases, when the first thought after you were killed - “something a lot of bullets burst into the head.”

  2. You stuck his head in the distance polkarty, and its center has got all . It is the turn, or very fast single shots, which would still cause a return. The fact is that the skill player can adjust the spread so that the bullets hit about one point ... but with an increase in the distance, the spread still cannot be adjusted so perfectly - this is what strikes the eye.

  3. At high settings: The cheater's sight is next to the head (so that it misses otherwise), it shoots, the first 1-3 bullets hit the head, the next miss, following the spread of the weapon. Thanks to him, in high ranks, people do not understand how they got into them. And just - made a couple of shots next to your head.

    There are obvious, but in direct hands it is still difficult to notice them.

  4. As a rule, the target of a trigger job is the least pale, but consistently, to kill the enemy for 1-5 shots.

How to notice on the demo?

In inexperienced hands or in a “non-steaming” cheater, the triggerbot is easy to notice: the parsing of a weapon does not follow what it should be, and it does not make maneuvers to make it less noticeable.

If the cheater makes attempts to hide, then earlier ( and now? ) When viewing the demo or Patrol recording, it was possible to turn on the visualization of scatter + recoil + hits. Then they turned on the free camera and watched the place where the bullets hit. To counter, the developers made sure that the bullets did not hit the center exactly, so this method is not always relevant, but it helped a lot ( and still helps? ) With an experienced Patrolman.

It is difficult to notice them in direct hands - the cheater will actively mask the triggerbooter: sit down when firing, do not make more than 3-4 shots at a time, specifically miss, or surrender if more than two enemies come from different sides. However, sometimes the moments described above still skip over.

PS: May the experts forgive me for such simplifications. Different providers group their settings in different ways, and sometimes a triggerbot can be a mixture of NoRecoil + NoSpread or reduce the spread by a given percentage, and sometimes it can be done only by an embot. For other providers, the triggerbot may not be a triggerbot in the classical sense of the word, but be engaged in “directing bullets” to the part of the body selected in the settings, introducing a predetermined percentage of misses. The topic is full of nuances, I tried to touch it without making a review of several dozen implementation options.

Visuals / ESP / visuals; what is often called "ix" or "wallhack" (wallhack)


The same BX that allows you to see through the walls. It can be completely miserable and just draw squares around enemies. And it may have a lot of settings: painting the head in a bright color or highlighting player models, show lives, armor, hitbox, weapons.

This may include features such as NoFlash, NoSmoke, NoSkybox, sight, mini-map (radar).

Other functions


SilentAim: It has two similar things .

The first: Hides suspicious movements during the residence of the aimbot or triggerbot. The camera from the first person does not jump, does not shake, or does not go down, following the weapon scatter pattern.

Second: You can move the camera no matter where you shoot. The essence of the function is that you can turn on the 360 ​​degree review, go ahead yourself, and the aimbot will kill people from behind (while the camera is looking forward, that is, the camera does not depend on where the aimbot shoots). This worsened the accuracy and speed of response, but it was popular on public servers so that you could “run and break everything around,” without stopping to shoot.

Unerringly firing a patrol (overwatch) - you shoot into nowhere (or up / at the floor), and the enemy dies. Or the camera simply looks up or down, and turns (although from the patrol side, the spinbot looks exactly the same, but it depends on the forwardness of the encoder). Another variation SilentAim'a combined with the trigger, as described above.

Spinhack / Spinbot / AntiAim: The player’s model starts spinning around on its axis, walking with its back twitching up and down, and what technologies have not been invented here. Can at the same time look at the floor / up, or wave the gun. The main purpose of the spinbot is the HvH game (hack vs hack), and there is to mislead the aimbot / trigger cheater in the enemy team. HvH is when there are cheaters on both servers in the server, and one of them decides to "go and break" without hiding.

Cheap or copied cheats were very well deceived - the aimbot shot a spinning model, sometimes in the head, but it did not hit and all the bullets flew past. One of the providers managed to do quite a harsh Spinhak - you look at how you are shot at the body, but all the bullets fly through you and make slip sounds, and you have 100% hp. Sometimes it has features like “Fakeduck”, when the model also crouches very quickly, while maintaining the speed of the run.

On the patrol demo or for the viewer, it looks like this: The hellish camera is spinning, looking up or down, sometimes also pulling the sight up and down. During the shots, the spinning stops, but the skilled coders had time to insert a “torsion” between the shots.

What it looks like from the side (in the video the spinbot is not very strong).

Several gif-pictures for demonstration (the first gif, the second opens webm-video)




Another camera can be turned upside down:


(The picture is clickable. The screenshot shows how anti-boosters stumbled upon boosters and went to try to break each other. One of them had a nickname with a boost advertisement, the other one had a nickname with “DeRanking”.)

Sometimes this also occurs: Anti-boosters stumbled upon boosters. Examples of nicks

(The picture is clickable. One of the cheaters plays with the nickname ANTI-BOOST, the other with the nickname #CHEATS boosts his friends and came across an anti-booster.)

Fakelag: For a casual observer, you lag so much. Used to mislead the target of a cheater from an enemy team. Against strong aimbot not effective.

AirStuck: You hang in the air. Used exclusively in HvH games, for positioning. Allowed to hang in the air, and hide parts of the body in unplayable places where the enemy could not shoot you, and shoot him first.
This resulted in whole matches for all 30 rounds, because two experienced cheaters with a full time break broke each other with a 50% chance, and the rounds consisted of who would serve someone or who would endure someone.

Bunnyhop / Raspryg:Allows you to do raspryg, holding one button. If a person in raspryg is not accelerated enough or is mistaken, this is either a macro or a manual raspryg.

Damage to patrol demos: In the past, there was a private cheat that somehow damaged the patrol demo, and it simply didn’t start with the reason for “Evidence Invalid or Corrupt” or the camera looked at one point without showing the gameplay. Remarkably, it was private, not a corrupt cheat. Slots sold for hundreds of dollars.
It was fixed right after it began to spread, because someone leaked the method.

What is used cheat CS: GO. Before now


Previously, CS: GO was full of hell, when almost all cheats worked with full functionality, and Untrusted bans were rare. Now the number of cheaters diminished, but, in my opinion, there are still very few of them there.

Here I will touch on some phenomena that are not completely known to the public.

Boosting / boosting / boost:Buying "wins" in order to obtain a high rank. Prior to the introduction of the zeroing of ranks in CS: GO, they got up according to the following scheme - 4 students + 1 cheater, who pinched W, and went to break with the maximum settings. Sometimes he deliberately turned around to annoy the enemy team, even if there was no cheater in it. This is not a joke about schoolchildren - if you vote for a common voice chat, then they start screaming (!) In a prepubertal voice about how they bend you, gg ez, you are noobie, mamma, hi, thanks for the win.

Accounts for such purposes were taken in the following ways:

  1. Account to emit. A game / account was bought for a penny, after which the booster had to “live it up” in as many matches as possible, the more the better. Often they went right away with a full shuffle, so that the enemy team would kick their own, and vote Surrender.
  2. According to the account for the match. Also, a game / account was bought for a penny, after which the cheater played one game per account per day, with a full time record. In this case, the accounts were enough for a month, if you're lucky.

Hell itself began when two teams of boosters met, then the cheater tried to break the enemy, while slowly raising the settings. The team helped him in this, for example, by closing his cheater so that he would have time to kill the enemy, while he was killing them.

Patience broke and sometimes both cheaters cut it to the fullest and went to spin against each other. If one of the cheats was worse, the losing team immediately began to feel sad and ceased to offer resistance, while the victorious ones mocked the reader, who could not break them, and lured away the clients to themselves.

What does the game look like against a spinning cheater from an ordinary player?


Anti-boost: Opposite entertainment, when 3-5 friends went to look for other boosters. For this, a game was bought, or stolen accounts with open matchmaking, several games were won with a score of 15-0, and the chance to get on boosters increased sharply. Seeing the nicknames containing the word “boost”, in the opposite team, 1-5 people were cut off and went to break.

As a rule, anti-boosters bought the strongest cheat, despite the price (but it was not always the most expensive). In addition to their cheats, there were various tactics of delaying the match in their arsenal.

Since the goal of the boosters was to win as many games in a row as possible against honest players, delaying time could cost them both an account ( with a large number of reports, the patrol could ban them right during their game ) and customers.

Stumbling on anti-boosters, boosters either gave up or tried to turn on the full rage. As a rule, anti-boosters won almost all the clashes, so boosters quickly gave up. Some, after several defeats and loss of customers, went to try different cheats.
The most “juice” was to find the same Tipcs in the next search, and once again break them with a full podrub, spamming the chat with the phrases “FREE ANTI-BOOST SERVICE”.

If the boosters cheat was not weak, the game could drag on for up to 30 rounds, with sitting on the backache, hammer throwing, and hanging in the air in unchecked places. Anti-boosters, having the necessary experience, still often won, while delaying the very necessary booster time, and increasing the chance of a ban.

Sometimes, if you provoke those who bought boost sufficiently strongly, then they could pick it up from their main accounts. And even then they lost in 80% of cases, and at the same time they lost the main account. Often they would begin to leave the game without leaving it, so that the game would end. Then the class itself was to stretch the round, in order to reach the next one, and then wait for the ban to leave the game, and beat those who did not quit.

Now this kind of dubious “service” has almost disappeared, and will be boosted very carefully, not playing with one account more than once, and in general it has become unprofitable.

Here's what it looks like:

Video with comments when two cheaters try to win


One of the old videos of anti-boosters. Earlier in matchmaking it was exactly this


For this….

Bought hacked accounts at different sites, for a penny. They were used for a “one-time” burned out or “before the first ban”, and with them they either went up or broke up other boosters. Very sad people went to live alone, for several games in matchmaking, after which they got banned, and the account was thrown away or soon returned by the owner.
Now the shop was almost covered, starting to block all accounts on the computer of the buyer of accounts, and the fans to survive have been drastically reduced.

What do we have now? With the latest updates, many features have made it impossible. The aimbot is impossible with 100% accuracy, it is impossible to run and spinning to break everything on the run. Attempts to even enable these features result in a ban for 1-30 minutes. And this is good.

Valve has recently increasingly banned all accounts on the cheater's computer (from which he played during the period when he played with cheats on one of the lines). Banned if the general email and phone.
In general, I very much welcome these measures, and fully support the methods that will detect cheaters and ban all their accounts, including the main one.

After the wave of bans, when the cheaters were banned from the basics with skins for many thousands of euros, the “surviving” MM servers became much less. But, unfortunately, there are still too many of them.

How to play against cheater on the example of CS: GO


Everyone knows that unpleasant feeling when a cheater comes across an enemy team, and no matter how hard you try, you cannot win. Forget about winning, because the cheater decides whether you will win the match or not. Start with a report. After that, your task in this game will be to dissolve the cheater for mistakes and “fawn”, which the Patrol considers sufficient for a ban. So what can you do?

  1. Use smoke grenades more often. The most common mistake is when the cheater shoots in the smoke, supposedly “shooting through”. The trick is that if he has a triggerbot and he shoots the smoke in which you are standing, the bullets can get away from the sight and hit you. Or, shooting at a team mate who has come out of the smoke, he can press it so that the scope will jump into the smoke after the death of the team mate.
  2. Try to go to the cheater, throwing his blind grenades. This is the moment at which they can burn. Or not to press at all, being afraid to get on the demo.
  3. Try to tease him around corners, for example, to make a movement as if you are going to go out, but not go out.
  4. Keep the standard places in which the cheater will burn, going to you.

Popular misconceptions and questions


An aimbot is all that a cheater needs, and in general they all have an aimbot.

In fact, the aimbot is part of a complex cheat, and private cheats with monthly payments are complex and quite complex cheats. In public, they are simply called BX or an aimbot. In fact, these cheats are “multi-hacks”, simply “hacks”, or P2C (pay2cheat, paycheat, and various slang variations).

A cheater can use anything, and sometimes it's pretty hard to say what.

For cheats do not banyat.

In fact, banyat cheats, though not immediately. In the case of VAC, for a public cheat ban can be obtained immediately. For a fee - many months later, and, unfortunately, during this time, the cheater will have time to spoil more than one game. The exception may be private cheats with less than 50 users, but there is always a risk of being banned. Many hoped that they would never be banned, and then lost their basic accounts with skins for many thousands of euros. Never use cheats.

The developers themselves openly declare that they do not give any guarantees. You use cheats at your own peril and risk, and no one owes you anything.

If I live on hacked accounts, then basically I will never be banned.

Tell it to those who have lost IT in the cost of many thousands of euros. Can ban your primary account along with the one from which you live. This can happen a week later, and maybe a few months later.

In addition to the ban by VAC, for the purchase of hacked accounts, they practice disabling all accounts on the computer, and they can not be returned. In this case, if you register a new account, and the owner of the stolen realizes only after some time, your new account can also be disabled.

Cheats can write any student.

In fact, high-quality paid cheats are a whole industry with millions of incomes. Imagine if there are about 30,000 active “Premium” participants on a forum per month, each of whom paid at least € 20- € 25. This is more than € 750,000 euros, and yes - maybe someone bought Lifetime, someone paid € 50 for 3 months. I brought this example to give you an idea about the amounts that are in this business.

Naturally, cheats for ESEA, ESL, EAC, are more expensive and have a smaller audience, but people earn not bad money on this, and it is in their interest that the cheat works. The developers themselves do not believe that something is low, for them it is a business or a hobby.

How are things with Blizzard, with the game Overwatch?
The developers of commercial cheats said basically two things:

  1. Protection is too complicated and not worth the effort,
  2. Blizzard is suing
  3. Or, as a third option, vaguely denied that “The hack was discontinued”, and most likely the reasons were precisely in 1. or 2. paragraph.

Now there are only private snaps, but some developers have already received "letters of happiness" in the mail, with threats to receive a claim. Unfortunately, I did not follow the scene for quite a long time, so I do not have deeper information about OW.

Afterword


Now that you have read the publication, it may be easier for you to identify cheaters in games, or to notice impossible moments. As mentioned above, the purpose of the publication is to tell what the mythical “Aim and Bx” is.

If after the publication there will be an opportunity to edit the list of delusions (and questions), I will fill them up as the discussion goes.

If you have corrections, clarifications, criticism or questions, I will be glad to accept and hear them.

Play fair!

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