Casual Hardcore: Do You Need It?

    There is the concept of "casual games."
    This name usually means (developers) small games downloaded from the Internet, distributed according to the "shareware" scheme: a game with a time limit (less often - the number of levels) is downloaded, if, after playing a limited version, the user wants the full one - sends an SMS or makes a payment by card and receives a code, after the introduction of which the restrictions on his version of the game are removed. There are many portals selling such games. Nevosoft , Reflective Arcade , Real Arcade , Popcap , Pogo Games , Lolo , Alavar , Gamehouse , etc.
    Shopping statistics show that women over thirty are the main buyers of casual games. Accordingly, most of the games of this type focuses on them. Therefore, the genres “I seek”, “three in a row”, all kinds of “click managers” and “service attendant simulators” multiply and multiply.
    There is also the concept of "hardcore gamer." This, as a rule, is a male player aged 15-30 who prefers shooters, strategies, all kinds of “meat”, a complex game system that cannot be dealt with on the go, etc. Games for hardcore players are usually sold on discs, because they weigh a lot, contain a lot of content, have very different graphics and hardware requirements. If it comes to short downloadable games, hardcore players usually prefer free games, including online ones.

    However, there is a certain class of games, which can conditionally be called "casual hardcore." These are casual games focused on men: with battles, spaceships, blood and explosions, busty women and muscular heroes. Of the many casual portals, the most popular games of this class are presented on the Reflexive Arcade website . These include Ricochet , Star Defender , Jets N Guns , Astro Avenger and the like. These include Puzzle Quest and Puzzle Hero .
    The vast majority of developers believe that making a game in a casual hardcore class is initially pointless - they say no one will buy it, there is no suitable audience for sales, and production costs are much higher than for ordinary casuals. This is explained by the fact that a hardcore driver downloads games with pleasure, but almost never buys: either manages to play enough, or plays free flash counterparts, albeit simpler ones, or rather finds / writes a crack / keygen for a toy than he will pay five \ ten \ twenty bucks for a game that weighs less than a hundred meters. The optimists, however, believe that this applies only to the CIS audience.

    Actually, what I brought this topic to. The audience on Habré, as it seems to me, is mostly targeted for casual hardcore. In the sense that playin the games of this niche, most would be interested. But how about a buy ? Habralyudi, have you ever downloaded casual games at all? And after the race at least once bought? If so, what type of games were these? Ordinary casuals or "casual hardcore"?

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