May 26th at Unreal Engine Meetup # 3

On May 26, the third official meeting of the Unreal Engine 4 game engine will take place in the Moscow office of Mail.Ru Group .
This time the meeting will be held in the format of a conference in our cozy atrium. Developers from different companies and cities will talk about interesting methods and pipelines with which they have worked, and I will tell you how the work on our Armored Warfare: Assault works . We will also definitely leave time to discuss all the presentations and share our experience.
Program of the event:
- “UE4 and procedural generation of 3D levels”
Peter Leontyev, programmer, Screwdriver Entertainment
From the report you will learn how, using Unreal Engine 4, it is possible to generate 3D levels using noise functions. Some problems and features of such levels will also be considered, and what to do about it.
- “I will die for you: creating a duel bot for souls-like games”
Artem Korsakov, Technical game designer, Vizor games The
behavior of players is sometimes unsystematic and devoid of any logic. In this report, the author will tell you how to analyze the behavior, extract certain patterns from it and formalize them for the subsequent implementation of the bot that imitates the behavior of a real player.
- “Secrets and techniques of VFX artists”
Alexander Vinogradov, Developer, One Dream
Especially for technical artists and those who sympathize with them: secret and not very techniques for creating truly beautiful visual effects. Optimization and Best Practices.
- “Optimization of scene geometry”
Mikhail Vaksman, CEO / CTO, One Dream
Many scary words that Epics often like to talk about: LOD, HLOD, Imposters, ISMC / HISMC, Precomputed Visibility and others, with a practical demonstration in the engine. Assets from the Be: Brave project will be used for demonstration.
- “An Inside Look at Armored Warfare: Assault” by
Vladimir Alyamkin, Pushkin Studio
Mobile synchronous shooter: engine features, plugins, approaches (or “about the project from the inside” at the architecture level). Fakes and custom improvements: system of penetration, FakeAO. Work with texture atlases. The rules of good code: how to protect yourself from stupid crashes.
Gathering and registration of participants: 11:00
Start of reports: 12:00
Location: Leningradsky Prospekt, 39, 79.
Venue: Atrium
To participate, registration is required . Do not forget your passport or driver’s license.