Welcome to Unreal Engine Meetup May 24th

On May 24, the second official meeting of the Unreal Engine 4 game engine will be held in the Moscow office of Mail.Ru Group. We continue our communication on topics relevant to the community and raise pressing development issues: how to optimally approach the creation of games on UE4, what tools to use and what pay attention when the project is almost ready.
This time, the reports will be based on the principle of cases - short stories on a specific topic with increased time for Q&A. Mitap - this is primarily communication! There are four reports in the program of the event, read the details under the cut.
- “Unreal Engine as a game design tool”Philip Derbenev, technical designer at Pushkin Studios, Mail.Ru Group
How to work with the engine if you are not a C ++ programmer but want to make games? Are blueprints a “vermicelli curse” or a step forward for organizing development? What is the terrible way from prototype to release build? The speaker will talk about this and other ways of game design in anril.
- “Project Optimization on UE4”Alexander Blintsov, UEngine.Ru
We will talk about the basics and principles of optimization, which must be taken into account throughout the development of the project. The author will cover topics such as optimization of models and textures, optimization of the scene and lighting. Separately, it will show the effective use of the profiler to track the weaknesses of the project under development on UE4.
- “UE4 for Unity developers: creating 2D games”Alexander Churikov, programmer at Pushkin Studio, Mail.Ru Group
By tradition, the author will present an impartial comparison of UE4 tools with similar tools in Unity and review methods and components for creating 2D games on Unreal Engine 4. As part of the report, he will consider the implementation of a character controller, creating sprite atlases and Spine integration for two-dimensional skeletal animation.
- “How we did Redeemer”Dmitry Kachkov, Sobaka Studio
A story about what a feat a team of just five people can accomplish, working with Unreal Engine 4. The speaker will tell you what difficult problems and unobvious moments had to be overcome on the way to release, and It will also reveal the secrets of the organization of the combat system for the topdown of the project with the presence of far from simple battles and the correct fatality.
Gathering of participants and registration: 18:00.
The beginning of the reports: 18:30.
Address: office of Mail.Ru Group, Leningradsky prospect, 39, p. 79.
To participate, you must register . For those who will not be able to attend in person, a video broadcast will be organized .