Game Development Digest

Creating Games
Fresh tutorials for CRYENGINE V. users.
Lesson on creating FlowGraph in C ++.
Basic physics in a 2D platformer: part 1 , part 2 , part 3 , part 4 .
Introducing Intel RealSense and a tutorial on creating a 3D model of your own head using Blender and RealSense Camera.
Using Phaser.Signal to save game statistics.
Behavior Trees -a relic of the past?
Introduction to inventory-oriented pathfinding.
Lumberyard Beta 1.2 extends support for mobile platforms and simplifies the development of multiplayer games.
Effective implementation of dynamic resources in Direct3D 12.
Creating lighting in a 2D game using the Signed Distance Fields method.
An experiment with procedural character generation.
Procedural generation of chess pieces.
Work with the design of puzzle games using state space visualization.
Buildbox 2.0 Release from 8Cell, INC.
Blend4Web Release 16.03: library of materials, sources of the game "The Tale of Pyatigor", a multi-threaded editor of logic.
Update Defold engine to version 1.2.78 with support for 64-bit Linux system.
Assembler inserts in the GCC compiler.
The Qubicle Voxel Editor was released on Steam.
Release of the 3D game engine WorldSim3d 0.9.7.
The first stable beta version of DevelNext , a designer of games and programs.
Silicon Studio has released beta version 1.6.0 of its open-source 3D game engine, Xenko.
GarageGames has released the Torque 2D 3.3 game engine for release .
3 types of narrative structures as an alternative to branching. Audio
About Composer Jessica Curry : A Musical Journey Through Everybody's Gone to the Rapture.
Video : The backstage of creating music and sounds for the Hohokum game.
Comedy sounds in the work of the game composer.
The study of keynotes and their use for the formation of the narrative in the game UNDERTALE: part 1 , part 2 .
Free music and its use in the gaming industry.
Interactive music in the work of the game composer. This is interesting for
4 presentations on the topic of psychology and video games with GDC 2015.
Analysis of the work responsibilities of the game producer.
Video: what you need to know about the human brain in order to create VR games.
Video : Tom Hall and John Romero talk about creating Doom.
Video : Chris Crawford will teach you how to program Atari 8-bit computers.
Video : Artificial intelligence developers give tips on how to create great non-player characters.
The developers answer : the best comments that were left in the code.
7 examples of artificial intelligence that every developer should learn.
Video : Game industry luminaries discuss how game creation has changed over the past 30 years.
Game engines : past, present and future.
Why ENT in video gamesso terrible ?
How will the PlayStation Neo and the original PS4 coexist .
10 real women whose appearance was used in famous video games .
Promotion of the application in the USA and Europe: the main stages and an example of a marketing plan.
Video : how the world of No Man's Sky was created.
Peter Godigny, developer of Godus and Dungeon Keeper, talks about his career, growing industry, and rude players .
Monetization of applications for virtual reality: the experience of the Russian company FIBRUM.
The basics of game balance : intransitive mechanics on the example of the game “Stone, scissors, paper”.
Oculus Rift and HTC Vive: which virtual reality helmet to choose ?
Generation Minecraft: how a computer game has become the new Lego for children of all ages.
Math Clash Royale : A review of the mechanics algorithms of a popular game.
What virtual reality glasses to choose?
OpenAI Gym is a tool that allows you to train bots using games.
Sergey Galenkin : “I like to consider return on investment before getting involved in any commercial event.”
Need For Speed: performance analysis .
Hybrid hard drive - the best solution for the PlayStation 4.
Calculationpayback on game projects.
Sundar Pichai (Google) : “We will move from mobile first to AI first world.”
Game Engine Gems 3, a book on various aspects of programming three-dimensional game engines, went on sale at Amazon .
Alex St. John : "Creating games is not a bag to roll, so don't complain about crunching."
In Flappy Bird you can play on charging for electronic cigarettes .
The average webpage weighs like the first version of Doom .
Examples of excellent gaming physics.
Video : Homefront: The Revolution localization story.
Titan is a project that Blizzard discontinued .
The authors of the role-playing game Bravely Second: End Layer are thinking about continuing .
Realistic interiors based on the CRYENGINE 5 engine. Podcasts
Why do people play video games?
Sergey Galenkin and his guests discuss the King’s Defold engine, scold Unity and talk about the rapid development of 2D games .
3D art : tools, workflow and outsourcing.
About promo art, the differences between illustration and concept art, work with customers on outsourcing, features of Western and domestic approaches and other interesting things .
HR and gamedev interviews .
Android Dev Podcast: NDK. When to use the native code, and how to deal with pitfalls.
Disgusting Men Podcast on Quantum Break, Tom Clancy's The Division, heavy music, cool new movie and food.
“Disgusting men” about Dark Souls 3 and tank wars .