Game Development Digest

    In this material, we have collected useful articles about game development, the creation of voice acting and art. All the most interesting is in our digest.



    Creating games

    Create the first game with Game Maker: Studio.
    We code the simple state of the game.
    How to write a smoke shader?
    A beginner 's guide to creating levels in the game.
    What is needed to create the first mobile game.
    Writing a game engine from scratch: graphic libraries.
    A collapsing tiger, a hidden canyon - we make the characters dissolve in the air .
    An introduction to Intel RealSense technology for game developers.
    Quick tip:how to render in texture in Three.js.
    A model of the interaction of water with boats in video games (part 2).
    The design of episodic games ( part 1 , part 2 ).
    List of actions: simple, flexible, extensible artificial intelligence.
    How to make turn-based RPG with Phaser (part 2).
    Controlling the behavior of the characters of the game over time.
    60 second training videos: web design, photo and video, design and illustration, code.
    Super Mario World Method: Understanding Character Skills.
    Basics of working with application architecture.
    How to use tile by bit maskingto automatically generate level layouts.
    Video: game design with endless gameplay.
    The basics of the game balance: randomness and probability of occurrence of various events.
    Crytek developers made a small update to the CryEngine 3D game engine to version 3.8.6.
    What's New in Ungine SDK 2.1.1.
    Application options for procedural generation. Xenko Game Engine
    update released.
    RAPTOR Game Engine has been updated to version 0.5.
    The second alpha version of DevelNext has been released. CryEngine
    update plan for 2016.
    The release of Blend4Web 16.01.
    New fundamentalbooks for developers of 3D engines. Blend4Web
    developer plans for 2016.
    The release of the stable build Construct 2 r221.

    Audio Audio

    Decryption for XAudio2 using Microsoft Media Foundation.
    The relationship of game music and live performance.
    Adaptive music in WWISE and FMOD.
    VR for the game composer - craftsmanship and workflow.
    Creating sound and music in horror games.
    The influence of music on the perception of complexity.
    Minimalistic sound design of the game The Witness.
    Why you should not save on the audio of your game is the producer’s view.

    It is interesting

    Basics of analytics and market research for indie developers.
    Jonathan Blow on the design of The Witness and the state of the indie game market.
    The release of an indie game on three consoles is also a financial failure .
    What is pixel art?
    Review of Resident Evil Zero.
    Lead programmer: less code, more work with people.
    Kuleshov effect: is Batman hungry?
    7 procedural generation applications that all developers should learn.
    Review of the game The Witness.
    Storytelling in the cinematics Middle-earth: Shadow of Mordor.
    Video: creating movable andstrong animations for the game Skullgirls.
    Two important reports from SuperDataResearch and Sensortower on top game revenue for 2015.
    Game audit, or How to pull a "bicycle with square wheels" onto the mountain.
    Pixel Indie Battle between Dropsy and Superbrothers: Sword & Sworcery EP.
    Riot Games eSports Manager Vladimir Tortsov: “The revenue of the CIS eSports team in League of Legends in the super successful season will exceed 90 million rubles.”
    “Three years of development paid off in the first 49 hours of sales, ” said Vladimir Piskunov, founder of the Bitbox studio, who created Life is Feudal: Your Own, a popular Steam project.
    Study of the process of preparing for the release on Steam.
    How much employees of the gaming industry in Russia, Ukraine and Belarus earn - a survey from blogger Sergei Galenkin.
    Gaming without a graphics card is still delayed.
    60 facts about Metal Gear Solid V: The Phantom Pain.
    Returning to the classics: how the game Half-Life 2 was created.
    Revenues of the gaming industry will reach $ 115 billion by 2020.
    The history of the Punch Club project: from the humorous concept to the top sales on Steam.
    7 signs of a successful gaming studio from Zynga Design Director Michael Katkoff. Game development
    reality show .
    Results and forecasts in the gaming industry by Sergey Galenkin.
    Interview: Alex Nichiporchik, publisher of the Punch Club game, which earned more than $ 1 million in 10 days.
    How and why the e-sports industry is growing.
    The 10 strangest collector consoles with reddit.com.
    Leonid Sirotin: "There are no game designers."
    Overview of the new Supercell game: MOBA elements, monetization and user retention in Clash Royale.
    The release of Google Play in China, the decline in console sales and pre-order mobile games.
    Review of the Punch Club from "Disgusting Men."
    Why Fallout 4 could be the game of the year, but did not. Video Game

    Podcasts

    and Our Health.
    Sergey Galenkin podcast with the creators of the Punch Club on the game’s path from idea and prototype to a successful release.
    Sergey Galenkin on project management.

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