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HYPERHELL: 4D Doom Game on WebGPU

https://sudonull.com/hyperhell-4d-doom-game-on-webgpu

Explore the open project HYPERHELL — 4D shooter in the style of Doom with WebGPU rendering. Demo in browser, cssDoom on CSS. For developers: code on GitHub, tests on M1/M2.

Bunker 3D Port on GZDoom: Resource Conversion

https://sudonull.com/bunker-3d-port-on-gzdoom-resource-conversion

Learn how to port retro mobile shooters Bunker 3D, Laboratory 3D to GZDoom. Python converter from JSON to UDMF, steps and level examples. For Doom modders.

Artificial Mind in the Game: Implementation

https://sudonull.com/artificial-mind-in-the-game-implementation

Implementation of a Minimal AI System in a Shooter: Rule Generation, Threat Modeling, Three Levels of Reaction. For Developers — Adaptation Scheme without ML. Study the Code and Principles.

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