Articles by tag: game-development
Tatung Einstein: Retrospective of the 8-bit Workstation
How Tatung Einstein was used for developing games on Spectrum and Commodore 64. Technical specifications, role of the Tatung Pipe interface, and legacy. Detailed analysis.
Reflection in Unreal Engine: how the type system works
Get to know the Unreal Engine reflection system: code generation, UObject and FField hierarchies, runtime data access. For C++ developers.