Project Anarchy - a free game engine from Havok
Tricky question. The Elder Scrolls, Halo, Max Payne, Assassin's Creed, Medal of Honor - what unites these so well-known computer games? The answer does not lie on the surface, on the contrary, it is hidden deep inside these games. Each of them uses a physics engine made by Havok , a subsidiary of Intel. Now this engine, as well as a number of other important Havok products in a single development environment, are available to absolutely all gaming enthusiasts for free. The free Havok game project is called Project Anarchy , and you can check it in practice right now .A few words about the company itself. Havok was founded by staff at Dublin Trinity College in Ireland in 1998. Things went uphill after 2 years later Havok acquired the German game physics developer Ipion Virtual Physics. The combined developments of the two companies formed the basis of the famous physics engine Havok Physics, which is located in almost two hundred games, many of which, like the ones listed above, became real hits. Another milestone in the history of the company was the acquisition by Intel of its in 2007; since then, remaining a separate structural unit, Havok has the status of An Intel Company.

Project Anarchy Interface
In addition to the physical engine, Havok has developments in other areas of the gaming industry, such as the implementation of artificial intelligence Havok AI, character modeling of Havok Animation Studio characters, as well as its own game engine Havok Vision Engine. These listed key Havok products, combined by a common WYSIWYG editor and equipped with export tools, training material and examples, make up the Project Anarchy package. With the free development tools of Project Anarchy, you can create games for the Android and Tizen platforms. Advanced features, such as professional tech support, additional sources and target platforms, including PCs, are available for a fee.
Project Anarchy demonstration video
“What’s the catch here?” - this is usually asked on Habré. Honestly, it is not. There are no royalties and fine print. All offered software has full functionality embedded in it. There are no commercial limits on revenue or business size. All the developers need is a little joint promotion. According to them, the main benefit for Havok will be the expansion of the community of programmers using its products, as well as improving their skills, which, ultimately, will have a beneficial effect on the popularity of the games made.