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Broadcom and Apollo: $35 billion deal for Anthropic AI computing
Analysis of the $35 billion deal between Broadcom, Apollo, and Blackstone for Anthropic AI infrastructure. Who won, risks, and hidden details. Read more.
Physical Protection of ICS from VPN and Algorithms
Analysis of Cybersecurity Trust Mechanisms for ICS: Physics vs Algorithms. Attack Surface Formula S_attack and dt Management. For Developers and Industrial Security Specialists. Learn Why Data Diodes Are More Reliable.
SummingMergeTree and AggregatingMergeTree in ClickHouse
Incremental aggregation in ClickHouse: how SummingMergeTree and AggregatingMergeTree speed up dashboards by 100 times. Examples, materialized views, pitfalls, and comparison.
Russian terahertz telescope on the ISS: hunting for solar flares
Russia has installed a unique telescope on the ISS to study solar flares. Why is this a breakthrough in astronomy that the West is silent about? Details and insights.
Assembler x86-64 GUI X11 fasmg
Creating a minimal GUI on x86-64 assembler with X11: syscall macros, vararg printf, mmap structures. Size optimization for Linux. Instructions for developers.
Concurrency in Laravel with TrueAsync — technical guide
How to adapt Laravel to TrueAsync for true asynchrony. Isolation of stateful services, PDO Pool, enum keys. Implementation without Swoole.
Rosatom created a cathode material: +15% to battery capacity
New lithium cobaltate from Rosatom increases battery energy density by 15%. Learn how this will change the market for portable electronics and aerospace. Read the analysis.
JWST Reveals Star Formation in W51A
James Webb Space Telescope Reveals Protostars, H II Regions, and Jets in W51A. Comparison with ALMA, Stages of Massive Star Formation. Explore New Data for Astronomers.
Loading TOML config with Pydantic in Python
Set up reading settings.toml: tomllib parsing, lru_cache cache, Pydantic validation. Code, typing, examples for middle developers. Learn the details.
Reflection in Unreal Engine: how the type system works
Get to know the Unreal Engine reflection system: code generation, UObject and FField hierarchies, runtime data access. For C++ developers.
