In close connection: AMD GPU and DirectX 11

    At Computec 2009, which is taking place these days, AMD showed the world's first 40-nm GPU that supports Microsoft DirectX 11. Both developments, a new chip, and a new API should appear by the end of this year. In the official press release of the company, not without pathos, it was announced that users should prepare for a revolution and that the combination of these two achievements of the gaming IT farm “will forever change applications and PC games for the better.”

    The company emphasizes that DirectX 11 was developed under the influence of AMD. In addition, many features of the new DirectX, such as tessellation, computational shaders, custom filtering, and more, first appeared in AMD graphics chips. Therefore, in general, it is not surprising that AMD’s presentation clearly demonstrated the increased quality of graphics in games and (the “computational shaders”, compute shader are entirely responsible for this) increase in PC performance in Windows 7 in a number of applications due to the video card.

    At the end of the presentation, AMD representatives focused on the fact that many manufacturers have already expressed their willingness to create games with DirectX 11 support and optimize them for work on AMD GPUs.

    via engadget

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