Anti-usability that money will pay for
In a recent habratopic, 17 user ideas for monetizing a social network again sadly saw such an idea as “paid advertising shutdown”.
Well, I’ll try to generalize even more than the author of the article.
The idea is as follows: "the creation of things that interfere with the use of the service and their paid disconnection afterwards."
All these blogs on Habré - “These user interfaces”, “Design”, “Usability” - these are all entertainments for apprentices, the anti-usability habrablog is a worthy lesson for a real master.
Are you creating a website? Do you know how to make it convenient? You are swimming finely.
Now, if you know how to create a user is inconvenient - and then he will pay you money for it - this is qualification, so qualification.
Think I'm kidding?
Many people think that the pinnacle of professionalism is to prevent blunders that any graduate student will notice. Recently on Channel One there was a screening of the film "Mold" - how many noticed unforgivable mistakes ? How many people understand why this was done and what is the true level of professionalism there ?
It is clear that access to anti-usability is necessary after all the facets of usability are fully mastered.
A well-conceived project should contain an Anti-usability zest that at the same time would be so organic, structurally incurable within the framework of the site’s paradigm, while the competitor couldn’t just create a clone site without this in defect quotes, so that a site with this “defect” was claimed, so that the shutdown of the defect is in demand so that people pay money for it.
It sounds like a fantasy, but we all know that virtues are a continuation of our shortcomings. The converse is also true.
In TRIZ there is a concept of an ideal system: which does not take up any space, does not require resources, works infinitely quickly and at the same time fulfills its main function for which it was created. An ideal wardrobe is one in which clothes can be folded and which does not take up space in the apartment. We hang clothes in chairs - one of the options, the other is to make the cabinet extendable from the wall, etc. etc.
Having mastered TRIZ out of habit, you set the task of how to approach the ideal system, to create the thing closest to the ideal. This is a bad habit.Learn the dark side of TRIZ, Luke: You must immediately get used to the task of creating an imperfect system with a strictly defined, controlled flaw.
And so when you achieve this " deffect ", for which people will pay money and enjoy - only then can you say that you really own the skill of usability ...
Well, I’ll try to generalize even more than the author of the article.
The idea is as follows: "the creation of things that interfere with the use of the service and their paid disconnection afterwards."
All these blogs on Habré - “These user interfaces”, “Design”, “Usability” - these are all entertainments for apprentices, the anti-usability habrablog is a worthy lesson for a real master.
Are you creating a website? Do you know how to make it convenient? You are swimming finely.
Now, if you know how to create a user is inconvenient - and then he will pay you money for it - this is qualification, so qualification.
Think I'm kidding?
Many people think that the pinnacle of professionalism is to prevent blunders that any graduate student will notice. Recently on Channel One there was a screening of the film "Mold" - how many noticed unforgivable mistakes ? How many people understand why this was done and what is the true level of professionalism there ?
It is clear that access to anti-usability is necessary after all the facets of usability are fully mastered.
A well-conceived project should contain an Anti-usability zest that at the same time would be so organic, structurally incurable within the framework of the site’s paradigm, while the competitor couldn’t just create a clone site without this in defect quotes, so that a site with this “defect” was claimed, so that the shutdown of the defect is in demand so that people pay money for it.
It sounds like a fantasy, but we all know that virtues are a continuation of our shortcomings. The converse is also true.
In TRIZ there is a concept of an ideal system: which does not take up any space, does not require resources, works infinitely quickly and at the same time fulfills its main function for which it was created. An ideal wardrobe is one in which clothes can be folded and which does not take up space in the apartment. We hang clothes in chairs - one of the options, the other is to make the cabinet extendable from the wall, etc. etc.
Having mastered TRIZ out of habit, you set the task of how to approach the ideal system, to create the thing closest to the ideal. This is a bad habit.
And so when you achieve this " deffect ", for which people will pay money and enjoy - only then can you say that you really own the skill of usability ...