Synthesis of high molecular dreams
The virtual world has always existed, originally in the fantasies of man. With the advent of writing, he received fixation already in physical reality. The next stage was the emergence of cinema, and the last milestone, which we have the pleasure to observe at the present time, is computer reality.
Any of us can plunge into computer virtual reality if we have the necessary equipment. It is also not difficult (yet not yet) to get out of computer virtual reality back to native physical reality. However, to date, it has not been possible to stably transfer the objects of the virtual world to the material world, although such attempts have been made repeatedly.
In 1880, the French artist Pierre Boucher got drunk to hell, whom he discovered in the morning captured on photographic plates shot the day before.
In 1885, the Dutch Binet and Feret pressed the patient’s eye and found that the number of hallucinatory images doubled.
In 1903, the Swiss psychologist Gustav Storring presented the patient with binoculars. Hallucinatory images in the patient immediately approached.
In 1910, Japanese professor Tomokichi Fukarai photographed hieroglyphs imagined by a medium on film.
In 1935, British scientists Adrian and Metius filmed human thought on a movie camera.
In the 1960s American Julu Eisenbadu discovered a patient who could illuminate a polaroid film with hallucinatory images on request.
In the 1980s Russian psychiatrist G.P. Krokhalev mastered the technique of photographing hallucinations of his patients, which finally proved the possibility of synthesizing objects of the virtual world in the physical world. However, the synthesis technique was absent in those days.
Photo of a hallucination of a snake. From the family archive of G.P. Krokhaleva
Research was successful almost 30 years later.
In 2012, in the laboratory of synthetic virtual at the Institute of Chemical Transparency named after Academician Butlegerov was first obtained 15 molecules of virtual ammonia. The work was carried out on the Sonya experimental device, the world's first virtual reality synthesizer (SVR), designed in Russia.
The development of the device required six long years of painstaking work, but time was not wasted. At the moment, SVR “Sonya” of the fourth modification allows you to stably synthesize dreams, turning them into objects of physical reality. At a dream resolution of 1920 x 1080 or more pixels, the synthesis is carried out qualitatively, with a lower resolution, there is some deterioration in the resulting sample.
However, the main problem of using Sony is not at all in the design features of the device, but in the dreams themselves. Without dreams, the device is useless: it does not know how to materialize the required objects at the request of the operator. Objects are taken from the patient’s dreams (according to special terminology, the dreamer) and only then, with the help of Sony, are transferred from virtual reality to physical reality. The object must exist in the virtual, otherwise it just has nowhere to come from. However, people do not control their dreams, this is the problem.
Clishiness leads to the fact that typical sets are synthesized mainly: among male dreamers, these are mostly naked women, in women, flowers or an assortment of fashion boutiques. Such objects are not of great public interest. You need to look for people who dream of what is of true value: rare-earth metals, plutonium or diamonds - but there are few such unique ones.
And even if a person is discovered who has reserves of valuable dreams, even if he voluntarily agreed to become a dreamer, he will not be able to use the unique one forever. Nobody canceled the law of conservation of matter: if an object arises in one reality, then it disappears from another reality. With each new synthesized object, the field of dreams is depleted - until the dreamer ceases to dream at all.
This explains why, over the five years of using Sony, 1039 women, 5 men, 11 bicycle tires, 102 big macs, 485 handbags, 739 flower bouquets and only 230 carats of diamonds and 2 g of rare-earth metals were synthesized from virtual reality.
Diamonds mined from virtual reality
Research work continued until 2017, when funding for the laboratory was frozen. The loss of interest on the part of the military-industrial complex was explained by the fact that for five years of using the SVR, despite the efforts made, it has never been possible to synthesize a new type of weapon of mass destruction.
Forced military trips to be examined as dreamers did not give a positive result. Several ordinary conscripts - they, according to their commanders, had too much imagination - did not see in a dream anything but soup sets. The involvement of the command and engineering personnel yielded a little more: dreams were somewhat more diverse than among ordinary soldiers, but no one saw new types of weapons of mass destruction in a dream. Accordingly, such weapons could not be synthesized.
But there is no silver lining - the lack of funding has accelerated Sony's entry into the free market. The developers of the synthetic virtual laboratory registered LLC and the Baibay trademark. Obtained a license for mining from virtual.
At present, we have 8 copies of the Sonya-4 SVR apparatus with increased productivity. The devices are based on tomographs, to which special equipment is connected.
Synthesizer of virtual reality “Sonya-4” with the company logo “Baibai”
In connection with the entry into the market, principles of rendering services for synthesizing virtual reality for the population have been developed. The main one is a ban on the synthesis of organics. The dreamer cannot control what he is dreaming of, so blockers with the appropriate settings are installed on all available devices.
Branches of Baibay LLC are open in Moscow, St. Petersburg, Ryazan, Novosibirsk, Tomsk, Krasnodar, Astrakhan and Vladivostok. They work around the clock, the device is offered for rent for 8 hours.
Baibay service in Tomsk
To conclude a lease, you must present a passport and a certificate from the addiction clinic. In accordance with the contract, the dreamer pays a one-time fee of 3,000 rubles.
When you are done with the formalities, you lie down in the apparatus and, under the supervision of the duty technician, fall asleep. Natural sleep is desirable: when using sleeping pills, synthesized objects are cloudy or with foreign inclusions. If you can’t fall asleep, a one-time fee is not refundable.
When you wake up, together with the technician, open a sealed container in which the products of your dreams are synthesized. If the container is empty, then you are out of luck:
• either you did not dream anything,
• or you dreamed that there was no way to synthesize.
If something is in the container, then in accordance with the contract 30% of the synthesized objects belong to the dreamer, and the remaining 70% belong to Baibay LLC, as a bonus for the equipment provided. When the number of objects is not divided in the named proportion, the objects are considered to be owned by the parties on the terms of joint ownership.
In cases where the synthesized object is of no value, it is transferred to the desired party for free, and if both sides fail, it is disposed of. This happens when customers dream of used furniture, canceled bank cards or sanitary napkins.
But another thing happens: the synthesized object is very, very valuable. Current practice shows that for the most part, three types of valuable objects are synthesized in the SVR:
• precious metals,
• precious stones,
• computer gadgets.
The last paragraph explains the publication of this material on Habré: those of the readers who are sleeping and dreaming about the gadgets of the latest models are our customers.
Dear IT specialists, we are pleased to synthesize the objects of your lust from virtual reality! The high level of technical education in our country allows us to hope for a decent result.
Dreams are the largest resource base in the world. The day is not far off when the SVR will become the same familiar gadget as an iPhone or a 3D printer. Dreamers will no longer have to fall asleep in a strange office: miniature home devices will appear, the settings of which will be regulated by the user. What Stanislav Lem dreamed of in Solaris will come true: people will be able to synthesize any of their dreams without limits.