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The digest of interesting materials for the mobile # 164 developer (on July 25-31)

In the new issue · materials about caching · polygon atlases · reactive programming and changes on Google Play · again about Pokémon and the work of programmers from dawn to ...

The digest of interesting materials for the mobile # 164 developer (on July 25-31)

    In the new issue, materials about caching, polygon atlases, reactive programming and changes on Google Play, again about Pokémon and the work of programmers from dawn to dusk.



    Effective caching. From theory to practice

    As a rule, articles about caching begin for health, and end with LRU cache. Let's try to reverse this trend? To begin with, what LRU is bad for, and end up for health. I hope.

    How to optimize the game using polygon atlases

    As everyone knows, the life of a mobile game developer is not easy. He must find his way on a very narrow path. On the one hand - the requirements of game designers, confidently rushing to infinity. More functionality, more beautiful graphics, more effects, more animations, more sounds. And on the other hand, the limited resources of a mobile device. And first of all, as a rule, RAM ends.

    iOS

    Android

    Development

    Analytics, marketing and monetization

    Devices and IoT


    Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.

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