The digest of interesting materials for the mobile # 164 developer (on July 25-31)

![]() | Effective caching. From theory to practice |
![]() | How to optimize the game using polygon atlases |
iOS- (+18) How to mark your TODO, FIXME and ERROR in Xcode
- (+15) According to the results of Rambler.iOS # 7
- (+13) Swift Features
- (+12) AppCode 2016.2: new refactoring and inspections, live templates, improvements of code completion, and all this is about Swift
- (+9) Testing reactivity - how to write unit tests for RxSwift
- (+2) Responsive search for UITableView
- Apple hired the creator of QNX
- Google Separates Maps SDK and Places API in iOS
- Apple has sold 1 billion iPhone
- Microsoft released the Pix camera for iPhone
- Redbeard: iOS framework (Bootstrap for native iOS development)
Migrating to Swift 3
TestFlight now supports apps for iMessage
Magically rotate View with StackView
Writing a fast Swift code
How the iOS application Comedy Central
How to make an iOS application using SQLite and GRDB.swift
Beautiful physical rendering in iOS 10 with SceneKit
LambdaUI: event handling framework for Swift
Android- (+14) Scripto - replacement of standard JavaScriptInterface
- (+5) Fundamentals of reactive programming for Android on a practical example
- New categories opened on Google Play
- Google Play earned family subscription
- Android Dev podcast 12: Awarness API, ORM and a bit of hacking
- Cyanogen makes layoffs and pivots
- Android WebSocket. Feedback, or When every split second counts
How to load heavy libraries in splash screen
Friendly introduction to Dagger 2
Migrating from Google Cloud Messaging to Firebase Cloud Messaging
Watch out for the new Firebase
Identifying UI Performance Issues in an Android Application
CRITRS: Pokemon Go-type geolocation game
ReactiveCache: data caching system
Red Moon: open source alternative to Twilight
Emojix: introducing emoji
Development- (+37) Radar for Pokemon
- (+21) “Until the sun has set”: Is it worth it to make programmers work 80 hours a week
- (+18) The graphic user interface as reflection of the real world: shadows and rise of elements
- (+18) Art of minimalism in design of the interface of the mobile application
- (+17) View and perspective in level design. Part two
- (+17) What are behavior trees and how are they used
- (+11) Tools for creation of prototypes: from the model assembled in haste to fully functional prototypes
- (+10) Simple sweet applications with Kivy
- Mobile development at Skyscanner
- NVIDIA Launches AI Startup Support Program
- Google bought LaunchKit
- How to make a good AI app: 7 tips from company founders
- How the Cinemato app was designed
- Unity 5.4 released
- Marmalade Platform 8.5 receives an updated set of tools for creating 2D games
- White Nights St. Petersburg 2016: My.com on designing a gaming UI
5 things to know about in-app mobile payments
Analytics, marketing and monetization- (+53) Pokemon Go: let’s analyze the viral PR-campaign of promoting this application without tantrums
- (+24) Features of advancement of applications in the CIS, in the western markets and in Asia
- (+22) Monetization of Pokemon Go or touch of Midas
- (+17) Reputation management of the mobile application
- (+16) Is it profitable for Apple to be an ally of Google in the fight for the online advertising market
- (+7) Pending advertising: about upcoming innovations in the App Store
- Pokémon GO: a game that has no equal
- Payments and transactions in mobile applications: global and regional indicators of 2016
- What is happening today with mobile video ads?
- Respect your brand: 5 lessons from Apple PR
- Eric Söfert: How to Use Free App Annie Data to Develop a Market Strategy
- Storm8: 3 times more played in Japan, Germany and Russia
Devices and IoT← Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.

