Cocos creator
A month ago, the Chinese launched Cocos Creator . What it is? It's like Unity3d, with only 2 SIM cards and a TV. And for free.

Surprisingly, this rather significant news for game developers on the hub has gone unnoticed.
Now I will correct this misunderstanding and briefly talk about Cocos Creator (if very briefly, this is an add-on to Cocos2d that repeats the Unity editor).
The Chinese have copied everything. The scene editor, hierarchy, object inspector, in general, who worked in Unity will figure it out pretty quickly. Even in the documentation they wrote what exactly corresponds to Unity (9:07 on the video). A component-oriented approach is also implemented.

The list of games made on Cocos is impressive , there are hits that you probably saw in the tops. Naturally, they were all made without Cocos Creator. With the new editor, the engine will be even more attractive.
After a quick acquaintance with the engine (I twisted it just half an hour and collected test scenes on iOS / Android), I can say that the Chinese are great. Very impressive. Compared to Unity, Unity has the main trump cards - cross-platform, Asset Store, a large community. Cocos Creator has a cross-platform compatibility (desktop / mobile, there is still HTML5 for the web, which for me is such a big plus for Asian markets, but there is no compilation for consoles), there is a certain analogue of the Asset Store - there are some advertising platforms and analytics, but overall so far pretty sad. The community is still very small compared to Unity.
The Cocos advantages include a higher speed of compiling a project for the web and (subjectively, I didn’t do tests) execution speed. At least I can confirm the words from this postthat Unity 5 generates brake code for Android. Projects compiled for Unity 4 run faster and without FPS drawdowns, unlike those translated to Unity 5.
Well, the biggest plus is open source and free. Against the background of Unity, which not only costs 4,500 for 1 developer (Pro + iOS + Android), plus a Cloud Build subscription of 25 bucks a month, everything is free. Whoever bought everything is unlikely to move, but beginners can consider this editor.
They promise to do C ++ support in July. So far, unfortunately, it is not there. Then they promise a full Asset Store (Editor extension market in their terminology).
In general, I think that Cocos Creator will compete with Unity and UE4, at least in the development of 2d games. And with its pricing policy it will probably make you revise the Unity price tag.

Surprisingly, this rather significant news for game developers on the hub has gone unnoticed.
Now I will correct this misunderstanding and briefly talk about Cocos Creator (if very briefly, this is an add-on to Cocos2d that repeats the Unity editor).
The Chinese have copied everything. The scene editor, hierarchy, object inspector, in general, who worked in Unity will figure it out pretty quickly. Even in the documentation they wrote what exactly corresponds to Unity (9:07 on the video). A component-oriented approach is also implemented.

The list of games made on Cocos is impressive , there are hits that you probably saw in the tops. Naturally, they were all made without Cocos Creator. With the new editor, the engine will be even more attractive.
After a quick acquaintance with the engine (I twisted it just half an hour and collected test scenes on iOS / Android), I can say that the Chinese are great. Very impressive. Compared to Unity, Unity has the main trump cards - cross-platform, Asset Store, a large community. Cocos Creator has a cross-platform compatibility (desktop / mobile, there is still HTML5 for the web, which for me is such a big plus for Asian markets, but there is no compilation for consoles), there is a certain analogue of the Asset Store - there are some advertising platforms and analytics, but overall so far pretty sad. The community is still very small compared to Unity.
The Cocos advantages include a higher speed of compiling a project for the web and (subjectively, I didn’t do tests) execution speed. At least I can confirm the words from this postthat Unity 5 generates brake code for Android. Projects compiled for Unity 4 run faster and without FPS drawdowns, unlike those translated to Unity 5.
Well, the biggest plus is open source and free. Against the background of Unity, which not only costs 4,500 for 1 developer (Pro + iOS + Android), plus a Cloud Build subscription of 25 bucks a month, everything is free. Whoever bought everything is unlikely to move, but beginners can consider this editor.
They promise to do C ++ support in July. So far, unfortunately, it is not there. Then they promise a full Asset Store (Editor extension market in their terminology).
In general, I think that Cocos Creator will compete with Unity and UE4, at least in the development of 2d games. And with its pricing policy it will probably make you revise the Unity price tag.