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Process Play Core: Avoiding Automation Errors | IT Analysis

The article explains why direct automation of business processes leads to the loss of their dynamics. Based on Huizinga's game theory and Latour's actor-network theory, a method for identifying the process play core is proposed. Practical recommendations will help developers create adaptive digital systems.

How the play core will save your process from automation failure
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# The Play Core of the Process: How to Preserve Dynamics During Digital Transformation

Directly automating business processes without considering their social nature is doomed to fail. We break down why digital rules—unlike social ones—leave no room for meta-communication, and how identifying the play core becomes the key to successful reengineering.

Why Digital Rules Don't Replace Social Dynamics

Social processes, such as document approvals or task coordination, are built on rules that participants can discuss and adjust during interactions. For example, during project deadline negotiations, colleagues might agree to an exception from the standard procedures. In digital environments, however, rules are rigidly fixed at the compilation stage and become unchangeable for users. A program's data validator checks inputs against strict boolean criteria (valid/invalid) with no option for runtime appeals.

This leads to structural homomorphism: the digital system mirrors the social process but loses its dynamism. Social rituals and digital code may look structurally similar (both are rule systems in enclosed spaces), but in the digital realm, you can't "break a rule" and immediately negotiate an exception. The result? Validator dictatorship and a broken user experience.

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Example: In a social network, the "one account—one email" rule is enforced as a unique key constraint in the database. Users can't bypass it through the interface, unlike real life where they could negotiate using a temporary email.

The Magic Circle in Digital Space: Isomorphism with Social Rituals

Digital space aligns with Huizinga's "magic circle" concept: a bounded territory with special rules, separated from everyday life. The key difference lies in the ontology of rules. In social games, rules govern participant behavior and allow for violations followed by discussion. In digital systems, rules directly synthesize the interface, becoming part of the runtime environment.

The rigidity of lower layers (from hardware to OS) enables freedom in creating game rules at higher layers. But this freedom is illusory for users: they interact with a black box whose internals are hidden. Users can't influence rules at runtime, destroying tension and uncertainty—the core elements of the play experience according to Huizinga.

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Thus, digital space is isomorphic to the magic circle in structure but heteromorphic in dynamics. Social processes lose flexibility when directly ported to digital, as behavior rules are replaced by synthesis rules.

Toy vs. Tool: How the Play Essence Gets Lost

Software artifacts exist in two states:

  • Toy: A closed rule system played for its own sake (e.g., an app prototype in development mode).
  • Tool: A toy stripped of its playful meaning and embedded in user pragmatics (a production-ready app).

The compilation moment locks synthesis rules into an immutable artifact, turning the developer's game into a user tool. This eliminates meta-communication: users can't change rules, only interact within the fixed structure.

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The critical reengineering mistake is ignoring this transition. Automating a process as an "institution" (per Huizinga) rather than a "game" creates a rigid, non-adaptive digital space. For example, automating document approvals without accounting for informal communications results in a system where any deviation from the template is blocked by the validator.

How to Find the Play Core of a Process

Successful digital transformation requires isolating the play core—the dynamic part of the process where tension and uncertainty create value. The algorithm:

  • Identify meta-communication points: Where participants discuss rules (e.g., deadline negotiations in chat).
  • Define the black box: What technical constraints hide social dynamics (e.g., rigid workflows in a BPM system).
  • Create reconfiguration space: Give users tools for temporary rule changes (e.g., "bypass validation with manager approval" feature).
  • Preserve recursivity: The digital space should allow embedding new magic circles (e.g., plugins for process customization).

This approach ensures dynamic isomorphism, not just structural. Instead of directly porting the process, you design digital space around its play core.

Key Takeaways

  • Structural homomorphism is deceptive: A digital system can mimic a social process but loses its dynamics due to missing meta-communication.
  • Synthesis rules vs. behavior rules: In digital, rules directly shape the interface, ruling out runtime violations.
  • Play core as the key element: Only isolating and designing around it preserves the tension and uncertainty needed for a living process.
  • Compilation as the point of no return: Translating code to executable fixes rules, making them unavailable for user modification.

— Editorial Team

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