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Learning C through ASCII-RPG: code and structures

https://sudonull.com/learning-c-through-ascii-rpg-code-and-structures

Breakdown of terminal RPG in C: Player/Monster structures, pointers, rand() for combat. Code with examples, input traps and modularity. Ideal for middle developers.

Evolution of C++: epochs and standards

https://sudonull.com/evolution-of-c-epochs-and-standards

Ideas for C++ development: realistic standards through TS, epochs for legacy, zero-cost exceptions. For middle/senior dev. Learn how to avoid the monster.

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