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CSS Doom: rendering the game without Canvas

https://sudonull.com/css-doom-rendering-the-game-without-canvas

Learn how to implement Doom using pure CSS with 3D div elements. Technical details on transform, custom properties, and WAD file adaptation. For middle/senior developers.

Bunker 3D Port on GZDoom: Resource Conversion

https://sudonull.com/bunker-3d-port-on-gzdoom-resource-conversion

Learn how to port retro mobile shooters Bunker 3D, Laboratory 3D to GZDoom. Python converter from JSON to UDMF, steps and level examples. For Doom modders.

Doom via DNS: launch without files

https://sudonull.com/doom-via-dns-launch-without-files

Learn how to run Doom using only DNS TXT records in Cloudflare. PowerShell script, WAD compression, resume download. Instructions for developers.

cURL Doom: Doom game via HTTP in the terminal

https://sudonull.com/curl-doom-doom-game-via-http-in-the-terminal

Learn how to run Doom via cURL without installation: ANSI frames, raw input, two modes. Technical details for developers. Test network rendering.

HYPERHELL: 4D Doom Game on WebGPU

https://sudonull.com/hyperhell-4d-doom-game-on-webgpu

Explore the open project HYPERHELL — 4D shooter in the style of Doom with WebGPU rendering. Demo in browser, cssDoom on CSS. For developers: code on GitHub, tests on M1/M2.

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