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3D animation for the web: tower and pigeon in Spline

https://sudonull.com/3d-animation-for-the-web-tower-and-pigeon-in-spline

Learn how to optimize 3D models for the browser: retopology, bird skeletal animation, integration into Spline. Practical case for web developers. Read the tutorial.

OpenGL in PHP: Setting up the graphics context via FFI

https://sudonull.com/opengl-in-php-setting-up-the-graphics-context-via-ffi

Detailed guide to integrating OpenGL with PHP FFI and GLFW. Learn how to set up the graphics context, use Window Hints, and bind OpenGL to a window for 3D graphics.

Polygon Convexity Check in C: Algorithm and Implementation

https://sudonull.com/polygon-convexity-check-in-c-algorithm-and-implementation

Breakdown of the polygon convexity detection algorithm in C with code. Learn how to implement the check for games and graphics. Read the detailed guide.

Image generation by references without text

https://sudonull.com/image-generation-by-references-without-text

Learn how to replace text prompts with references for precise AI art generation. Comparison of arena.ai models, post-processing pipeline. Save time on projects — read the guide for designers.

Wayland 1.25: protocol updates and protocols

https://sudonull.com/wayland-1-25-protocol-updates-and-protocols

Wayland 1.25 release with improvements in documentation, text input, and color. Details on `wl_surface.get_release`, IME protocols, and HDR. Study the changes for compositor development.

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