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Mandelbrot Animation: 80-bit SSAA 8x8

https://sudonull.com/mandelbrot-animation-80-bit-ssaa-8x8

Generation of Mandelbrot fractal video with 80-bit precision, 64x supersampling and OpenMP. Source code, FFmpeg optimization, render pipeline. Download and run.

Image generation by references without text

https://sudonull.com/image-generation-by-references-without-text

Learn how to replace text prompts with references for precise AI art generation. Comparison of arena.ai models, post-processing pipeline. Save time on projects — read the guide for designers.

Light Optimization in Unity: Lightmaps and Shaders

https://sudonull.com/light-optimization-in-unity-lightmaps-and-shaders

Breaking Down Hybrid Lighting in Unity Built-in RP: Manual UV2 Unwrapping, Terrain Lightmap Projection, and Shadow Optimization for Stable FPS

Graphics Modes of Soviet PCs of the 1980s

https://sudonull.com/graphics-modes-of-soviet-pcs-of-the-1980s

Study 70+ video and audio modes of USSR home computers: from monochrome to 256 colors, CGA/EGA clones. Tables, Russian National Standards for developers.

OpenGL in PHP: Setting up the graphics context via FFI

https://sudonull.com/opengl-in-php-setting-up-the-graphics-context-via-ffi

Detailed guide to integrating OpenGL with PHP FFI and GLFW. Learn how to set up the graphics context, use Window Hints, and bind OpenGL to a window for 3D graphics.

From the web

Graphics pipeline - Wikipedia

https://en.wikipedia.org/wiki/Graphics_pipeline

The computer graphics pipeline, or simply graphics pipeline, also known as the rendering pipeline, is a series of procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) …

The Graphics Pipeline

https://graphics.stanford.edu/courses/cs448a-01-fall/lectures/lecture2/gpipeline.2up.pdf

Evolution of the Graphics Pipeline History Framebuffers: display Geometry processing: transformation and lighting Rasterization: hidden surface and simple shading Texturing: perspective correct texture …

Graphics pipeline - Win32 apps | Microsoft Learn

https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-graphics-pipeline

Feb 23, 2022 · The Direct3D 11 programmable pipeline is designed for generating graphics for realtime gaming applications. This section describes the Direct3D 11 programmable pipeline. The following …

Graphics Pipeline and Rasterization - MIT OpenCourseWare

https://ocw.mit.edu/courses/6-837-computer-graphics-fall-2012/53d96abf747a3c82fd3497d2fea540f5_MIT6_837F12_Lec21.pdf

Modern Graphics Pipeline Project vertices to 2D (image) Rasterize triangle: find which pixels should be lit For each pixel, test 3 edge equations if all pass, draw pixel Compute per-pixel color Test visibility …

Graphics Pipeline - Definition & Detailed Explanation - Computer ...

https://pcpartsgeek.com/graphics-pipeline/

Apr 14, 2026 · A graphics pipeline is a series of stages that a graphics card or GPU (Graphics Processing Unit) uses to render images on a screen. It is a fundamental concept in computer …

Lecture 14: Scheduling the Graphics Pipeline on a GPU

https://gfxcourses.stanford.edu/cs348k/spring22content/media/gfxscheduling/14_gfxscheduling.pdf

Modern GPU: programmable parts of pipeline virtualized on pool of programmable cores Hardware is a heterogeneous collection of resources (programmable and non-programmable) Programmable …

The Graphics Pipeline

https://www.cs.cornell.edu/courses/cs4620/2020fa/slides/11pipeline.pdf

The graphics pipeline The standard approach to object-order graphics Many versions exist software, e.g. Pixar’s REYES architecture many options for quality, flexibility, scalability hardware, e.g. graphics …

[Graphics] Rendering Pipeline

https://leeyngdo.github.io/blog/computer-graphics/2024-02-29-graphics-pipeline/

Feb 29, 2024 · At the most basic level, the graphics pipeline, or rendering pipeline delineates a series of operations facilitating the transformation of a 3D object into a 2D pixel coordinate on the screen. It …

Chapter 28. Graphics Pipeline Performance - NVIDIA Developer

https://developer.nvidia.com/gpugems/gpugems/part-v-performance-and-practicalities/chapter-28-graphics-pipeline-performance

Chapter 28. Graphics Pipeline Performance Cem Cebenoyan NVIDIA 28.1 Overview Over the past few years, the hardware-accelerated rendering pipeline has rapidly increased in complexity, bringing with …

Pipeline

http://pipeline.graphics/

Graphics Features Window See all of the capabilities of your current GPU, and what Pipeline has access to. Tooltips provided by the MSDN can help provide guidance as to what each feature means and …

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