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Bunker 3D Port on GZDoom: Resource Conversion

https://sudonull.com/bunker-3d-port-on-gzdoom-resource-conversion

Learn how to port retro mobile shooters Bunker 3D, Laboratory 3D to GZDoom. Python converter from JSON to UDMF, steps and level examples. For Doom modders.

HYPERHELL: 4D Doom Game on WebGPU

https://sudonull.com/hyperhell-4d-doom-game-on-webgpu

Explore the open project HYPERHELL — 4D shooter in the style of Doom with WebGPU rendering. Demo in browser, cssDoom on CSS. For developers: code on GitHub, tests on M1/M2.

Artificial Mind in the Game: Implementation

https://sudonull.com/artificial-mind-in-the-game-implementation

Implementation of a Minimal AI System in a Shooter: Rule Generation, Threat Modeling, Three Levels of Reaction. For Developers — Adaptation Scheme without ML. Study the Code and Principles.

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