Gravity for sphere in Godot 4.5: jump mechanics https://sudonull.com/gravity-for-sphere-in-godot-4-5-jump-mechanics
Developing a gravity model for walking on the inner surface of a sphere in Godot 4.5. Linear g(h), Euler method, jump limits analysis. For middle/senior dev. Study the implementation.
Aberrations in optics for CV: analysis of defects https://sudonull.com/aberrations-in-optics-for-cv-analysis-of-defects
Let's break down spherical aberration, coma, astigmatism and other effects in machine vision. How they affect sharpness and how to correct for computer vision tasks. For developers.
Burnout in IT: the trap of "burning eyes" and systemic problems https://sudonull.com/burnout-in-it-the-trap-of-burning-eyes-and-systemic-problems
Breaking down how the "burning eyes" requirement in the IT sphere leads to burnout, blurring of responsibility boundaries, and employee exploitation. Learn how to protect your boundaries.
Product-Led Growth and AI: New Strategies for Scaling Products https://sudonull.com/product-led-growth-and-ai-new-strategies-for-scaling-products
Learn how AI changes approaches to distribution and competition in the product sphere. Analysis of PLG, growth loops and new defensive mechanisms for B2B SaaS.
Tao's Cosmic Distance Ladder https://sudonull.com/tao-s-cosmic-distance-ladder
Learn how Eratosthenes measured the Earth, Aristotle proved the sphere by the Moon. Terence Tao's lectures on the geometry of cosmic scales. For mathematicians and astronomers.