Developing a gravity model for walking on the inner surface of a sphere in Godot 4.5. Linear g(h), Euler method, jump limits analysis. For middle/senior dev. Study the implementation.
Let's break down spherical aberration, coma, astigmatism and other effects in machine vision. How they affect sharpness and how to correct for computer vision tasks. For developers.
Breaking down how the "burning eyes" requirement in the IT sphere leads to burnout, blurring of responsibility boundaries, and employee exploitation. Learn how to protect your boundaries.
Learn how AI changes approaches to distribution and competition in the product sphere. Analysis of PLG, growth loops and new defensive mechanisms for B2B SaaS.
Learn how Eratosthenes measured the Earth, Aristotle proved the sphere by the Moon. Terence Tao's lectures on the geometry of cosmic scales. For mathematicians and astronomers.