Articles by tag: doom-port
cURL Doom: Doom game via HTTP in the terminal
Learn how to run Doom via cURL without installation: ANSI frames, raw input, two modes. Technical details for developers. Test network rendering.
HYPERHELL: 4D Doom Game on WebGPU
Explore the open project HYPERHELL — 4D shooter in the style of Doom with WebGPU rendering. Demo in browser, cssDoom on CSS. For developers: code on GitHub, tests on M1/M2.
CSS Doom: rendering the game without Canvas
Learn how to implement Doom using pure CSS with 3D div elements. Technical details on transform, custom properties, and WAD file adaptation. For middle/senior developers.
Bunker 3D Port on GZDoom: Resource Conversion
Learn how to port retro mobile shooters Bunker 3D, Laboratory 3D to GZDoom. Python converter from JSON to UDMF, steps and level examples. For Doom modders.
Cascadeur 2026 and Unity 6: gamedev updates
Breakdown of Cascadeur 2026.1 with Root Motion, Outline in Unity 6 URP, TTF-DOOM and indie sales. Technical cases for middle/senior dev. Study the features and optimizations.