Articles by tag: webgpu
Custom Shaders in WebGPU: 4D Tesseract on Orillusion | Guide
Practical guide to creating a 4D tesseract with WebGPU and Orillusion. Analysis of custom shaders, compute shaders, and instancing. Run the example in your browser.
HYPERHELL: 4D Doom Game on WebGPU
Explore the open project HYPERHELL — 4D shooter in the style of Doom with WebGPU rendering. Demo in browser, cssDoom on CSS. For developers: code on GitHub, tests on M1/M2.