Useful materials for mobile developer # 67 (August 18-24)
Twenty years to the first smartphone, a discussion of why Swift is so fast, the annual Unity conference with several interesting updates, VKontakte launches mobile application advertising, California is trying to remotely “kill” smartphones - this is a little about what's in this weekly digest.
Creating a game is an exciting and informative process. This is especially noticeable when you do a remake of the "classics" yourself, guided by the ideas of the original and the dozens of hours spent on the campaign. I did not have any significant development experience for Android, so the creation of a working “as it should” application for the tablet at first looked pretty foggy, but it was no less attractive. If you have the time and opportunity, you can brush off the dust from old games, brush and glue it by adding support for "large" resolutions and it turns out that they look no worse than modern products laid out on the market, even with the RGB565 palette without an alpha channel.
Since the announcement of Swift, speed has been a key element of marketing. Still - it is mentioned in the very name of the language (swift, English - “fast”). It has been stated that it is faster than dynamic languages like Python and Javascript, potentially faster than Objective-C, and in some cases even faster than C! But how exactly did they do it?
20 years ago, in August 1994, an unusual device appeared on the mobile device market in the USA: IBM Simon. This device was a hybrid of a mobile phone, PDA, pager, organizer and much more, plus it supported connection to fax.
My goal is to share the details of Unread development with my colleagues. I especially hope that this post will be useful to all those who plan to take up development alone, as I did last summer. Unread is an instructive story for some, no doubt. For others, perhaps it will become a source of inspiration, an indicator of the opportunities that lie in independent development.
iOS
Android
Windows phone
Development
Marketing and monetization
activity
Devices
Worst of the Wicked
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.
Porting your favorite game to Android |
Secrets of Swift Speed |
IBM Simon: the world's first smartphone is 20 years old |
An honest look at Unread's first year |
iOS
- (+21) How we did a social network for motorists
- (+20) Tickle will teach children and teenagers to create own games and applications for iOS
- (+17) A billion dollar hobby
- (+5) From Objective-C to Swift. Recommendations
- App Store apps in numbers and graphs
Android
- (+30) Library for making purchases within applications (Android In-App Billing v.3)
- (+22) Unity Android - now also on x86!
- Android 2014 Fragmentation: 18,796 devices
Windows phone
- (+22) App Studio - the new version of the online designer of applications from Microsoft
- (+19) Stories about developers: Trekkit Traveler
- (+13) Work with SOAP service from the Windows Phone 8.1 application
- (+11) Experience of the Sly Lamb company: adaptation of design of the iOS application for Windows Phone
Development
- (+24) Behaviosec: identification of the user of the mobile application by behavioral parameters
- (+19) Check of a cross-platform Cocos2d-x framework
- How to make users love and hate the game: Wooga case study
- PlayFab Gaming Backend Gets $ 2.5 Million
- How did the CFC application
- Unity Unveils Cloud Build Project Build
- App Search API: search for deep links in applications
- Uber opens its API
- On Android, developers are busy testing, on iOS coding, and on WP, design
- Microsoft improves snippet search in Visual Studio
- How to write a good design document?
- How to make another farm and not screw it up?
Marketing and monetization
- (+4) Application Promo, part 2: research of mobile advertising networks in tops of Google Play
- Facebook did analytics for App Links
- VK launches mobile advertising
- Google has launched app ads on Search and YouTube
- UK application consumption drops
- Developers will be able to earn on purchases of users in iTunes, App Store or iBooks
activity
Devices
- (+86) Remote kill of smartphones
- (+53) Review of fitness bracelets of Garmin, Huawei and Sony
- (+24) Google Project Tango: dismantling of “spatial tablet” from iFixit (4 out of 10 on a scale of repairability)
- (+11) Apple: “value monopolist” in the market of smartphones
Worst of the Wicked
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.