Useful materials for mobile developer # 67 (August 18-24)

    Twenty years to the first smartphone, a discussion of why Swift is so fast, the annual Unity conference with several interesting updates, VKontakte launches mobile application advertising, California is trying to remotely “kill” smartphones - this is a little about what's in this weekly digest.



    Porting your favorite game to Android

    Creating a game is an exciting and informative process. This is especially noticeable when you do a remake of the "classics" yourself, guided by the ideas of the original and the dozens of hours spent on the campaign. I did not have any significant development experience for Android, so the creation of a working “as it should” application for the tablet at first looked pretty foggy, but it was no less attractive. If you have the time and opportunity, you can brush off the dust from old games, brush and glue it by adding support for "large" resolutions and it turns out that they look no worse than modern products laid out on the market, even with the RGB565 palette without an alpha channel.

    Secrets of Swift Speed

    Since the announcement of Swift, speed has been a key element of marketing. Still - it is mentioned in the very name of the language (swift, English - “fast”). It has been stated that it is faster than dynamic languages ​​like Python and Javascript, potentially faster than Objective-C, and in some cases even faster than C! But how exactly did they do it?

    IBM Simon: the world's first smartphone is 20 years old

    20 years ago, in August 1994, an unusual device appeared on the mobile device market in the USA: IBM Simon. This device was a hybrid of a mobile phone, PDA, pager, organizer and much more, plus it supported connection to fax.

    An honest look at Unread's first year

    My goal is to share the details of Unread development with my colleagues. I especially hope that this post will be useful to all those who plan to take up development alone, as I did last summer. Unread is an instructive story for some, no doubt. For others, perhaps it will become a source of inspiration, an indicator of the opportunities that lie in independent development.

    iOS

    Android

    Windows phone

    Development

    Marketing and monetization

    activity

    Devices

    Worst of the Wicked


    Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

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