Useful resources for a game designer



    Good day to readers. I bring to your attention a list of resources and books that may be useful to the game designer or anyone who is interested in this topic. I must say that almost all resources are in English, as there are very few Russian analogues, but less useful ones.


    Useful sites:


    Sites on mobile games:
    www.toucharcade.com
    www.pocketgamer.co.uk
    www.slidetoplay.com

    sites with good news about the games:
    www.ign.com - here you will find anything from news articles and to trailers and reviews
    www.polygon.com - interesting articles about developers and games
    www.gamespot.com - an American site with a good design and lots of news
    www.gametrailers.com - here you will find almost all the trailers collected in one place, although their player is undoubtedly inferior youtube
    www.indiegames.com - an interesting site where you can find a lot of information about indie games

    Sites of good American magazines in games:
    www.edge-online.com
    www.escapistmagazine.com Developer

    sites:
    www.gamasutra.com is the best site where you can find something to read every day
    www.gamedev.net
    www.gamecareerguide.com
    www.gamesauce.org/news

    Books about game design:


    Rules of Play: Game Design Fundamentals


    An interesting book that talks about the basics of game design, terminology, rules, goals and culture of games.
    In some circles, the "bible" of game design is considered.

    The Art of Game Design: A Book of Lenses


    This book examines game design through so-called lenses. The author shares his experience, telling which side you need to evaluate your game in order to make it better.

    Level Up !: The Guide to Great Video Game Design


    Considered the best book for beginners, talks about all aspects of game development from concept to marketing.

    A Theory of Fun for Game Design


    Perhaps, being the smallest of the presented books, she answers the question why games are so attractive to people and how to use it.

    What Video Games Have to Teach Us About Learning and Literacy


    This book will amaze you with its creepy title and tell you why games are the best tool for teaching people.

    Challenges for Game Designers


    This book will provide you with a variety of tasks that will help a novice game designer to become better.

    Reality Is Broken: Why Games Make Us Better and How They Can Change the World


    In this book, the author tells how games can help solve real-world problems, such as depression, health problems, etc.

    Extra Lives: Why Video Games Matter


    The author considers the social significance and importance of games in our time. As examples, he looks at recent games like GTA IV, Fallout 3, Braid, etc.

    Flow: The Psychology of Optimal Experience


    As the name suggests, the author tells with the help of which psychological tricks you can create the best immersion in the game and the best experience.

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