Useful resources for a game designer
Good day to readers. I bring to your attention a list of resources and books that may be useful to the game designer or anyone who is interested in this topic. I must say that almost all resources are in English, as there are very few Russian analogues, but less useful ones.
Sites on mobile games:
sites with good news about the games:
www.ign.com - here you will find anything from news articles and to trailers and reviews
www.polygon.com - interesting articles about developers and games
www.gamespot.com - an American site with a good design and lots of news
www.gametrailers.com - here you will find almost all the trailers collected in one place, although their player is undoubtedly inferior youtube
www.indiegames.com - an interesting site where you can find a lot of information about indie games
Sites of good American magazines in games:
www.gamasutra.com is the best site where you can find something to read every day
Books about game design:
Rules of Play: Game Design Fundamentals
An interesting book that talks about the basics of game design, terminology, rules, goals and culture of games.
In some circles, the "bible" of game design is considered.
The Art of Game Design: A Book of Lenses
This book examines game design through so-called lenses. The author shares his experience, telling which side you need to evaluate your game in order to make it better.
Level Up !: The Guide to Great Video Game Design
Considered the best book for beginners, talks about all aspects of game development from concept to marketing.
A Theory of Fun for Game Design
Perhaps, being the smallest of the presented books, she answers the question why games are so attractive to people and how to use it.
What Video Games Have to Teach Us About Learning and Literacy
This book will amaze you with its creepy title and tell you why games are the best tool for teaching people.
Challenges for Game Designers
This book will provide you with a variety of tasks that will help a novice game designer to become better.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
In this book, the author tells how games can help solve real-world problems, such as depression, health problems, etc.
Extra Lives: Why Video Games Matter
The author considers the social significance and importance of games in our time. As examples, he looks at recent games like GTA IV, Fallout 3, Braid, etc.
Flow: The Psychology of Optimal Experience
As the name suggests, the author tells with the help of which psychological tricks you can create the best immersion in the game and the best experience.