Development of a video converter from 264 to avi for the QCM-08DL dashcam
In fact, the article is devoted to the development of a program for repacking a DVR video from one container to another, if this can be called a conversion. Although, all my life I thought that the converter is engaged in the conversion (recoding) of the video format. This article is the second part of my previous publication, where I talked in detail about access to all video recorders of the DVR. But at the very beginning of the publication I set another task: to study the algorithm that the regular 264-avi repackaging program works on and create the same program that would perform the same operations, but not on one, but on a whole group of files, and "One click".
Let me explain once again the essence of all things in simple language.
The user has a DVR, for example, the popular model QCM-08DL. He needs a video for a certain date and time. He can extract it either to a USB flash drive or via a DVR web interface to a computer. The extracted video file (extension .264) will open only in the player program that came with the DVR. The player is very uncomfortable. It can also be opened in the VLC player by setting the RAW H264 mode in the demultiplexing settings (settings for advanced users). But at the same time, the blocks of audio streams, which are interpreted as video, interfere with normal playback, but the soundtrack is absent. And in order to open a video in any player, a .264 file must first be converted to some popular format, for example, avi. A conversion program is also included with the DVR. But she is also very uncomfortable. When it comes to one or more files, there are no problems. However, when the task is to get access to all videos on the hard disk, and even more so to convert them all into a popular format, the standard toolkit is practically not suitable.
The task of access to all files solved. This was the subject of the last publication. We proceed to the solution of the second problem. I have already been given “practical advice”: it is enough to rename the extension from “264” to “avi” in the file name, and everything will trample, they say, there is nothing to bother with. But this is the most common mistake of any ordinary user, who, as a rule, does not understand the relevant issues.
In the last publication I already wrote briefly about the structure of the source .264 file. I will remind you.
Basic information from audio and video streams begins at an offset of 65,536 bytes. Blocks of a video stream begin with an 8-byte header “01dcH264” (also found “00dcH264”). The following 4 bytes describe the size of the current block of the video stream in bytes. After 4 bytes of zeros (00 00 00 00) the video stream block itself begins. Blocks of audio streams have the header “03wb” (although, according to my observations, the first character of the header in some cases was not necessarily “0”). After - 12 bytes of information, which I have not yet divined. And starting from the 17th byte - a fixed-length audio stream of 160 bytes. There are no tags at the end of the file.
I will comment on the foregoing. Everything that is before the offset of 65536 bytes, turned out to be unsolved and unnecessary. From the offset of 65536 bytes to the first header of the stream there is a small gap, the contents of which are also not solved, and, moreover, as I checked, it is not found in the output avi file after conversion by a regular program.
Each block of the video stream is one frame. The first character in the block header of the video stream is optional "0". I did not guess his purpose, because, as I found out, it is not the key to the solution of the task. The second character of the video stream header can be either “1” or “0”. In the second case, the content of the video stream block is the so-called reference frame. And in the first case, the content of the video stream block is an encoded compressed frame, which depends on the reference frame. The size of the contents of the reference frame is much larger than the size of the contents of the compressed auxiliary frame. The repetition period of the reference frames most likely depends on the settings of the compression ratio in the DVR. But in my case, the repetition period was 1 frame / sec.
The standard program for repacking video from the “264” container into the “avi” container gave different results regarding the frame rate. In the case of videos that were recorded in high resolution mode (704 * 576), the frame rate was 20 frames / sec. And in the case of low resolution (352 * 288) - 25 frames / sec. This information is provided by the MediaInfo utility. It also shows that the video size is the same for any case: 720 * 576, and the size of the video stream (the same utility reports) is 704 * 576 or 352 * 288. Most players are deployed precisely under the size of the video stream. However, I met a player that incorrectly displayed a half-screen mode when playing a 352 * 288 file. I wanted to fix this minor flaw in the staff repacker by looking at the bytes of the content of the video stream and pulling out the frame size information from there. But in a hurry, I could not do it. The above is illustrated in the figure below.
Now about the frame rate. As I found out, the regular repacker does not refer to any header field of the “264” container. He judges the frame rate by calculating the ratio of the number of video blocks and audio streams. And this value in the calculation is not even rounded to a whole value, as can be seen from the figure above (circled in green). As I found out, the number of blocks of an audio stream per unit of time is always and everywhere (in any file) fixed, namely, 25 blocks per second. If you examine a video file with a frequency of 20 frames / sec., Then the reference frame (block) is encountered every 19 compressed frames, and for the case of 25 frames / sec. - every 24 compressed frames.
We will continue to study the structure of the video stream header. We figured out the first eight bytes: this is the label of the reference or compressed frame plus the keyword "H264". The next four bytes describe, as I found out, not the exact, but the approximate size of the contents of the video stream. A regular repacker transfers all the bytes of this content completely, and then the resulting size is written into the corresponding fields of the avi-container. And this value is different from the value specified in the corresponding field of the original .264 file.
Twelve bytes of information after the header of the audio stream block, I partially guessed. In any case, the key elements are the last 4 bytes, after which the audio stream begins. These are two 16-bit numbers that describe the initial parameters of an iterative decoding scheme from ADPCM to PCM. Decoding increases the size of the audio stream by 4 times. I have found out in advance, after a detailed examination of the files, that a regular repacker decodes audio, but leaves the video content intact.
Not having a deep knowledge, for a long time I tried to figure out exactly which decoding algorithm was used in my case. Intuitively, I already guessed that the ADPCM compression method was used. More precisely, not intuitively, but with a competent approach, based on the fact that the audio stream is compressed exactly 4 times. And when opening a fragment in Adobe Audition as RAW in various formats (and comparing the same fragment after repacking with a regular program), the ADPCM gave me a very similar (but not exact) sound result. Information on the wiki.multimedia.cx/index.php/IMA_ADPCM website helped me to parse the compression algorithm .. Here I learned about the two initial decoding parameters, and then, using the “spear method,” I guessed that these initial parameters were recorded in 4 bytes before the beginning of the audio stream. I will describe the work of the algorithm and give a rough mathematical interpretation (under the spoiler).
We now turn to the description of the structure of the avi container. In fact, it is a complex hierarchical structure.
But, simplifying the task for a particular case, I presented the avi structure in a linear form. The result was this: the avi file consists of a large header, zero byte skips (JUNK), audio and video streams (with their headers and content sizes), and a list of indexes. The latter serves, in particular, to scroll through the video in the player. Without this list scrolling will not work (checked). It is only a table of contents, which lists the key names of the flow blocks (which coincide with the names in the block headers), the corresponding size of the content and the values of the offsets (addresses) relative to the beginning of the flow area.
Now you can go to the development of the program. The specific description of the task is as follows.
At the root of section X: there is a “DVR” directory. This directory contains many non-empty subdirectories (and only subdirectories) with names that correspond to certain dates. In each of these subdirectories there are many files with different names and the extension "264". Required in section Y: create a directory "DVR", and in it the same subdirectories as in section X :. Each of such subdirectories should be filled with files with the same corresponding names, but with the extensions not “264”, but “avi”. These avi-files need to be obtained from the source 264-files by processing them, which, one way or another, repeats the algorithm of an existing program. Processing consists of direct repacking of video streams, repacking with decoding of audio streams, formatting the avi file. The program should be launched from the command line as follows: "264toavi.exe X: Y:",
In fact, to simplify the task, you could write a program that would only deal with the conversion (repacking) of a single file, making the day two arguments: the name of the input file and the name of the output file. And then, in order to implement group repacking, you can write a command batch file (bat) using other tools, for example, Excel. But I implemented a full-fledged program, very cumbersome. It is unlikely that the source code would have earned the attention of readers. I will describe the structure of the program code.
The program is written in C language in the Dev-C ++ development environment with WinAPI elements. The program implements three large auxiliary functions: the function of forming the original avi header, the function of decoding the audio sample and the function of scanning the source file "264" by words. In words I call a portion of 4 bytes. It was noted that the size of the headers and contents of all streams is a multiple of four bytes. The scan function can return five values: 0 - if it is the usual 4 bytes of the video stream for repacking, 1 - if it is the header of the video stream block of the reference frame, 2 - if it is the header of the video stream block of the compressed frame, 4 - if it is “Spoiled” block to be ignored when repacking. Very, very rare, but this is met. The corrupted block (as I called it) is a header of the form "\ 0 \ 0 \ 0 \ 0H264", where "\ 0" is a zero byte. Blocks of this type are ignored by the regular repacker. Of course, the contents of such a block may turn out to be quite working, but I ignore such blocks to make my program as close as possible to the regular one.
In the main function, in addition to organizing directories, the input file is read by the scan function. Depending on what this function returns, further actions occur. If these are the headers of video streams, then the corresponding headers are formed into the output avi file. There, they are named differently: “00db” is the header of the video stream block of the reference frame, and “00dc” is for the compressed frame. After the repacking operation (rewriting of words), before the new newly encountered header, the size of the repacked content is calculated and this value is written into the field that immediately follows the header of the stream just processed. If you encounter an audio stream header while scanning, This is formed into the output avi file with the name of the header “03wb”, and right there in the cycle the audio stream from ADPCM to PCM is decoded simultaneously with the decoded content being recorded to the avi file. Simultaneously with all of the above, the summary information (table of contents) is recorded in the temporary index file "index". The scanning function could not be done, but all written in the main function. But then the program would have been very cumbersome and almost difficult to read.
At the end of the whole operation, when the input file “264” ended, before moving to the new file, the program correctly completes all the operations. First, certain fields in the avi file header are adjusted, the values of which depend on the size and number of streams read, and then the contents of the temporary file “index” is added to the almost finished avi file, which is then deleted. After these operations, the output avi file is ready to play.
While the program is running, a text visualization takes place on the command line, which displays the current directory, file, and block number of the video stream that falls on the reference frame and the corresponding video time in minutes and seconds. And if the input file has not an arbitrary name, but the source one (containing the channel number, the date and time of the start of the recording), then a more interactive visualization takes place based on date-time arithmetic.
When testing and debugging the program, I had major problems when working with audio decoding. Simple arithmetic worked incorrectly if I, when declaring variables in the decoding function, illiterately set types. Because of this, some blocks of audio streams were broken, and there were clicks to the ear. Some not completely clear fields of the header of the source file 264, which I could not guess, turned out to be insensitive to the result. Unlike the standard program, my program does not throw out the last incomplete block of the stream from the repack operation. Although his absence will not play any practical role. Another regular program, unlike mine, leaves behind a "garbage" in a small amount (this is the contents of the last stream) at the very end of the avi file after the indexes. With all this, the video is played almost equally. A repacking program performs for the same period of time as the regular program.
In conclusion, I will give illustrations showing the structure of stream organization in a .264 file (in the WinHex hexadecimal editor) with an example of one of the files and a view of the RiffPad program with the avi file repacked open in it. This program has greatly simplified the process of studying the structure of an avi file. It clearly demonstrates the hierarchical structure, shows the byte content of each member of the structure, and even cleverly interprets the contents of the headers as a list of parameters. The picture, in particular, shows the fact that the contents of the video stream correspond without changes.
Let me explain once again the essence of all things in simple language.
The user has a DVR, for example, the popular model QCM-08DL. He needs a video for a certain date and time. He can extract it either to a USB flash drive or via a DVR web interface to a computer. The extracted video file (extension .264) will open only in the player program that came with the DVR. The player is very uncomfortable. It can also be opened in the VLC player by setting the RAW H264 mode in the demultiplexing settings (settings for advanced users). But at the same time, the blocks of audio streams, which are interpreted as video, interfere with normal playback, but the soundtrack is absent. And in order to open a video in any player, a .264 file must first be converted to some popular format, for example, avi. A conversion program is also included with the DVR. But she is also very uncomfortable. When it comes to one or more files, there are no problems. However, when the task is to get access to all videos on the hard disk, and even more so to convert them all into a popular format, the standard toolkit is practically not suitable.
The task of access to all files solved. This was the subject of the last publication. We proceed to the solution of the second problem. I have already been given “practical advice”: it is enough to rename the extension from “264” to “avi” in the file name, and everything will trample, they say, there is nothing to bother with. But this is the most common mistake of any ordinary user, who, as a rule, does not understand the relevant issues.
In the last publication I already wrote briefly about the structure of the source .264 file. I will remind you.
Basic information from audio and video streams begins at an offset of 65,536 bytes. Blocks of a video stream begin with an 8-byte header “01dcH264” (also found “00dcH264”). The following 4 bytes describe the size of the current block of the video stream in bytes. After 4 bytes of zeros (00 00 00 00) the video stream block itself begins. Blocks of audio streams have the header “03wb” (although, according to my observations, the first character of the header in some cases was not necessarily “0”). After - 12 bytes of information, which I have not yet divined. And starting from the 17th byte - a fixed-length audio stream of 160 bytes. There are no tags at the end of the file.
I will comment on the foregoing. Everything that is before the offset of 65536 bytes, turned out to be unsolved and unnecessary. From the offset of 65536 bytes to the first header of the stream there is a small gap, the contents of which are also not solved, and, moreover, as I checked, it is not found in the output avi file after conversion by a regular program.
Each block of the video stream is one frame. The first character in the block header of the video stream is optional "0". I did not guess his purpose, because, as I found out, it is not the key to the solution of the task. The second character of the video stream header can be either “1” or “0”. In the second case, the content of the video stream block is the so-called reference frame. And in the first case, the content of the video stream block is an encoded compressed frame, which depends on the reference frame. The size of the contents of the reference frame is much larger than the size of the contents of the compressed auxiliary frame. The repetition period of the reference frames most likely depends on the settings of the compression ratio in the DVR. But in my case, the repetition period was 1 frame / sec.
The standard program for repacking video from the “264” container into the “avi” container gave different results regarding the frame rate. In the case of videos that were recorded in high resolution mode (704 * 576), the frame rate was 20 frames / sec. And in the case of low resolution (352 * 288) - 25 frames / sec. This information is provided by the MediaInfo utility. It also shows that the video size is the same for any case: 720 * 576, and the size of the video stream (the same utility reports) is 704 * 576 or 352 * 288. Most players are deployed precisely under the size of the video stream. However, I met a player that incorrectly displayed a half-screen mode when playing a 352 * 288 file. I wanted to fix this minor flaw in the staff repacker by looking at the bytes of the content of the video stream and pulling out the frame size information from there. But in a hurry, I could not do it. The above is illustrated in the figure below.
Now about the frame rate. As I found out, the regular repacker does not refer to any header field of the “264” container. He judges the frame rate by calculating the ratio of the number of video blocks and audio streams. And this value in the calculation is not even rounded to a whole value, as can be seen from the figure above (circled in green). As I found out, the number of blocks of an audio stream per unit of time is always and everywhere (in any file) fixed, namely, 25 blocks per second. If you examine a video file with a frequency of 20 frames / sec., Then the reference frame (block) is encountered every 19 compressed frames, and for the case of 25 frames / sec. - every 24 compressed frames.
We will continue to study the structure of the video stream header. We figured out the first eight bytes: this is the label of the reference or compressed frame plus the keyword "H264". The next four bytes describe, as I found out, not the exact, but the approximate size of the contents of the video stream. A regular repacker transfers all the bytes of this content completely, and then the resulting size is written into the corresponding fields of the avi-container. And this value is different from the value specified in the corresponding field of the original .264 file.
Twelve bytes of information after the header of the audio stream block, I partially guessed. In any case, the key elements are the last 4 bytes, after which the audio stream begins. These are two 16-bit numbers that describe the initial parameters of an iterative decoding scheme from ADPCM to PCM. Decoding increases the size of the audio stream by 4 times. I have found out in advance, after a detailed examination of the files, that a regular repacker decodes audio, but leaves the video content intact.
Not having a deep knowledge, for a long time I tried to figure out exactly which decoding algorithm was used in my case. Intuitively, I already guessed that the ADPCM compression method was used. More precisely, not intuitively, but with a competent approach, based on the fact that the audio stream is compressed exactly 4 times. And when opening a fragment in Adobe Audition as RAW in various formats (and comparing the same fragment after repacking with a regular program), the ADPCM gave me a very similar (but not exact) sound result. Information on the wiki.multimedia.cx/index.php/IMA_ADPCM website helped me to parse the compression algorithm .. Here I learned about the two initial decoding parameters, and then, using the “spear method,” I guessed that these initial parameters were recorded in 4 bytes before the beginning of the audio stream. I will describe the work of the algorithm and give a rough mathematical interpretation (under the spoiler).
Details of the ADPCM decoding algorithm
There is a sequence of samples. In addition, as already mentioned, there are two initial parameters and . Required to get a new sequence of samples. As you can already guess, the first output sample is already known: it coincides with one of the initial parameters.. Это есть нечто иное, как «начальное смещение». Стоит отметить, что входные (исходные) сэмплы закодированы четырьмя битами. Для знаковых типов под кодировку попадают целые числа от -8 до 7 включительно. Старший бит, по сути, отвечает за знак числа. Выходные PCM сэмплы, которые получаются после декодирования, имеют знаковый 16-битный стандартный формат.
Анализируя код алгоритма на Си, можно увидеть две таблицы. Они приведены ниже.
Эти два «волшебных» массива, можно сказать, представляют собой табличные функции, в аргументы которых подставляются соответственно те самые два начальных параметра. В процессе итерации с каждым шагом параметры пересчитываются и подставляются в эти таблицы вновь. Сначала посмотрим, как это реализуется в коде.
Объявляем необходимые, в том числе и вспомогательные переменные.
Перед началом итерации нужно присвоить переменной current начальный параметр , а переменной stepindex — . Это делается за пределами рассматриваемого алгоритма, поэтому я не отражаю это кодом. Далее следуют преобразования, которые выполняются по кругу (в цикле).
Во вспомогательную переменную step из массива ima_step_table записывается значение по индексу stepindex1. Для первой итерации это начальный параметр , для дальнейших итераций это пересчитанный параметр . Затем значение из этого массива делится на 8 (видимо, нацело) операцией битового сдвига вправо, и результатом этого деления инициализируется переменная diff. Затем происходит анализ трёх младших битов значения входного сэмпла и, в зависимости от их состояний, переменная diff может быть скорректирована тремя слагаемыми. Слагаемые представляют собой аналогичное целочисленное деление значения diff на 4 (>>2), на 2 (>>1) или diff без изменений (пусть это будет деление на 1 для обобщения). Затем анализируется старший (знаковый) бит значения входного сэмпла. В зависимости от его состояния к переменной current1 прибавляется или вычитается переменная diff, которая была сформирована перед этим. Это и будет значение выходного сэмпла. Для корректности значения ограничиваются сверху и снизу. Затем stepindex1 корректируется путём прибавления значения из массива ima_index_table по индексу значения входного сэмпла с обнулённым знаковым битом. Значения stepindex1 также подвергаются лимиту. В самом конце перед повторением этого алгоритма значениям current и stepindex присваиваются только что пересчитанные значения current1 и stepindex1, и алгоритм повторяется заново.
Можно попробовать разобраться, чтобы приблизительно понять, как формируется переменная diff. Пусть . Это значения переменной step на каждом i-ом шаге итерации, как значения функции (массива) аргумента , где . Для удобства обозначим сишную переменную diff как . Следуя логике рассуждений, описанных выше, имеем: где — младшие 3 бита числа . Приводя к общему знаменателю, преобразуем это выражение к более удобному виду: Последнее преобразование основано на том, что, в неком смысле, младшие три бита (0 или 1) числа с представленными коэффициентами есть нечто иное, как запись абсолютного значения этого числа, а старший бит числа будет соответствовать знаку всего выражения. Далее по формуле вычисляется новое значение сэмпла на основе старого. Кроме того, вычисляется новое значение переменной : Модуль в формуле указывает на то, что переменная попадает в функцию без учёта старшего знакового бита, что и отражено в коде. А функция — это значение массива ima_index_table с индексом, соответствующий аргументу.
В описании формул я пренебрёг операциями ограничения сверху и снизу. Итого, итерационная схема выглядит приблизительно так:
Сильно глубоко в теорию кодирования/декодирования ADPCM я не вникал. Однако, табличные значения массива ima_step_table (из 89 штук), судя по отражению их на графике (см. рис. ниже), описывают вероятностное распределение сэмплов относительно нулевой линии. На практике обычно так: чем сэмпл ближе к нулевой линии, тем он чаще встречается. Следовательно, ADPCM основан на вероятностной модели, и далеко не любой исходный набор 16-битных сэмплов PCM может быть корректно преобразован в 4-битные сэмплы ADPCM. А вообще говоря, ADPCM — это PCM с переменным шагом квантования. Как раз, видимо, данный график отражает этот самый переменный шаг. Он выбран грамотно, на основе закона распределения аудиоданных на практике.
Анализируя код алгоритма на Си, можно увидеть две таблицы. Они приведены ниже.
int ima_index_table[] =
{
-1, -1, -1, -1, 2, 4, 6, 8
};
int ima_step_table[] =
{
7, 8, 9, 10, 11, 12, 13, 14,
16, 17, 19, 21, 23, 25, 28, 31,
34, 37, 41, 45, 50, 55, 60, 66,
73, 80, 88, 97, 107, 118, 130, 143,
157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658,
724, 796, 876, 963, 1060, 1166, 1282, 1411,
1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
32767
};
Эти два «волшебных» массива, можно сказать, представляют собой табличные функции, в аргументы которых подставляются соответственно те самые два начальных параметра. В процессе итерации с каждым шагом параметры пересчитываются и подставляются в эти таблицы вновь. Сначала посмотрим, как это реализуется в коде.
Объявляем необходимые, в том числе и вспомогательные переменные.
int current1;
int step;
int stepindex1;
int diff;
int current;
int stepindex;
int value; //Значение входного сэмпла;
Перед началом итерации нужно присвоить переменной current начальный параметр , а переменной stepindex — . Это делается за пределами рассматриваемого алгоритма, поэтому я не отражаю это кодом. Далее следуют преобразования, которые выполняются по кругу (в цикле).
value = read(input_sample); //Псевдокод считывания входного сэмпла;
current1 = current;
stepindex1 = stepindex;
step = ima_step_table[stepindex1];
diff = step>>3;
if(value & 1){
diff += step >> 2;
}
if(value & 2){
diff += step >> 1;
}
if(value & 4){
diff += step;
}
if(value & 8){
current1 -= diff;
if(current1 < -32768){ //Лимит, если "зашкалит";
current1 = -32768;
}
}else{
current1 += diff;
if(current1 > 32767){ //Лимит, если "зашкалит";
current1 = 32767;
}
}
//На этом этапе известно значение выходного сэмпла: это переменная current1;
stepindex1 += ima_index_table[value & 7];
if(stepindex1 < 0){ //Тоже "лимит";
stepindex1 = 0;
}
if(stepindex1 > 88){ //Тоже "лимит";
stepindex1 = 88;
}
output_sample = curent1; //Псевдокод вывода выходного сэмпла;
current = current1;
stepindex = stepindex1;
Во вспомогательную переменную step из массива ima_step_table записывается значение по индексу stepindex1. Для первой итерации это начальный параметр , для дальнейших итераций это пересчитанный параметр . Затем значение из этого массива делится на 8 (видимо, нацело) операцией битового сдвига вправо, и результатом этого деления инициализируется переменная diff. Затем происходит анализ трёх младших битов значения входного сэмпла и, в зависимости от их состояний, переменная diff может быть скорректирована тремя слагаемыми. Слагаемые представляют собой аналогичное целочисленное деление значения diff на 4 (>>2), на 2 (>>1) или diff без изменений (пусть это будет деление на 1 для обобщения). Затем анализируется старший (знаковый) бит значения входного сэмпла. В зависимости от его состояния к переменной current1 прибавляется или вычитается переменная diff, которая была сформирована перед этим. Это и будет значение выходного сэмпла. Для корректности значения ограничиваются сверху и снизу. Затем stepindex1 корректируется путём прибавления значения из массива ima_index_table по индексу значения входного сэмпла с обнулённым знаковым битом. Значения stepindex1 также подвергаются лимиту. В самом конце перед повторением этого алгоритма значениям current и stepindex присваиваются только что пересчитанные значения current1 и stepindex1, и алгоритм повторяется заново.
Можно попробовать разобраться, чтобы приблизительно понять, как формируется переменная diff. Пусть . Это значения переменной step на каждом i-ом шаге итерации, как значения функции (массива) аргумента , где . Для удобства обозначим сишную переменную diff как . Следуя логике рассуждений, описанных выше, имеем: где — младшие 3 бита числа . Приводя к общему знаменателю, преобразуем это выражение к более удобному виду: Последнее преобразование основано на том, что, в неком смысле, младшие три бита (0 или 1) числа с представленными коэффициентами есть нечто иное, как запись абсолютного значения этого числа, а старший бит числа будет соответствовать знаку всего выражения. Далее по формуле вычисляется новое значение сэмпла на основе старого. Кроме того, вычисляется новое значение переменной : Модуль в формуле указывает на то, что переменная попадает в функцию без учёта старшего знакового бита, что и отражено в коде. А функция — это значение массива ima_index_table с индексом, соответствующий аргументу.
В описании формул я пренебрёг операциями ограничения сверху и снизу. Итого, итерационная схема выглядит приблизительно так:
Сильно глубоко в теорию кодирования/декодирования ADPCM я не вникал. Однако, табличные значения массива ima_step_table (из 89 штук), судя по отражению их на графике (см. рис. ниже), описывают вероятностное распределение сэмплов относительно нулевой линии. На практике обычно так: чем сэмпл ближе к нулевой линии, тем он чаще встречается. Следовательно, ADPCM основан на вероятностной модели, и далеко не любой исходный набор 16-битных сэмплов PCM может быть корректно преобразован в 4-битные сэмплы ADPCM. А вообще говоря, ADPCM — это PCM с переменным шагом квантования. Как раз, видимо, данный график отражает этот самый переменный шаг. Он выбран грамотно, на основе закона распределения аудиоданных на практике.
We now turn to the description of the structure of the avi container. In fact, it is a complex hierarchical structure.
But, simplifying the task for a particular case, I presented the avi structure in a linear form. The result was this: the avi file consists of a large header, zero byte skips (JUNK), audio and video streams (with their headers and content sizes), and a list of indexes. The latter serves, in particular, to scroll through the video in the player. Without this list scrolling will not work (checked). It is only a table of contents, which lists the key names of the flow blocks (which coincide with the names in the block headers), the corresponding size of the content and the values of the offsets (addresses) relative to the beginning of the flow area.
Now you can go to the development of the program. The specific description of the task is as follows.
At the root of section X: there is a “DVR” directory. This directory contains many non-empty subdirectories (and only subdirectories) with names that correspond to certain dates. In each of these subdirectories there are many files with different names and the extension "264". Required in section Y: create a directory "DVR", and in it the same subdirectories as in section X :. Each of such subdirectories should be filled with files with the same corresponding names, but with the extensions not “264”, but “avi”. These avi-files need to be obtained from the source 264-files by processing them, which, one way or another, repeats the algorithm of an existing program. Processing consists of direct repacking of video streams, repacking with decoding of audio streams, formatting the avi file. The program should be launched from the command line as follows: "264toavi.exe X: Y:",
In fact, to simplify the task, you could write a program that would only deal with the conversion (repacking) of a single file, making the day two arguments: the name of the input file and the name of the output file. And then, in order to implement group repacking, you can write a command batch file (bat) using other tools, for example, Excel. But I implemented a full-fledged program, very cumbersome. It is unlikely that the source code would have earned the attention of readers. I will describe the structure of the program code.
The program is written in C language in the Dev-C ++ development environment with WinAPI elements. The program implements three large auxiliary functions: the function of forming the original avi header, the function of decoding the audio sample and the function of scanning the source file "264" by words. In words I call a portion of 4 bytes. It was noted that the size of the headers and contents of all streams is a multiple of four bytes. The scan function can return five values: 0 - if it is the usual 4 bytes of the video stream for repacking, 1 - if it is the header of the video stream block of the reference frame, 2 - if it is the header of the video stream block of the compressed frame, 4 - if it is “Spoiled” block to be ignored when repacking. Very, very rare, but this is met. The corrupted block (as I called it) is a header of the form "\ 0 \ 0 \ 0 \ 0H264", where "\ 0" is a zero byte. Blocks of this type are ignored by the regular repacker. Of course, the contents of such a block may turn out to be quite working, but I ignore such blocks to make my program as close as possible to the regular one.
In the main function, in addition to organizing directories, the input file is read by the scan function. Depending on what this function returns, further actions occur. If these are the headers of video streams, then the corresponding headers are formed into the output avi file. There, they are named differently: “00db” is the header of the video stream block of the reference frame, and “00dc” is for the compressed frame. After the repacking operation (rewriting of words), before the new newly encountered header, the size of the repacked content is calculated and this value is written into the field that immediately follows the header of the stream just processed. If you encounter an audio stream header while scanning, This is formed into the output avi file with the name of the header “03wb”, and right there in the cycle the audio stream from ADPCM to PCM is decoded simultaneously with the decoded content being recorded to the avi file. Simultaneously with all of the above, the summary information (table of contents) is recorded in the temporary index file "index". The scanning function could not be done, but all written in the main function. But then the program would have been very cumbersome and almost difficult to read.
At the end of the whole operation, when the input file “264” ended, before moving to the new file, the program correctly completes all the operations. First, certain fields in the avi file header are adjusted, the values of which depend on the size and number of streams read, and then the contents of the temporary file “index” is added to the almost finished avi file, which is then deleted. After these operations, the output avi file is ready to play.
While the program is running, a text visualization takes place on the command line, which displays the current directory, file, and block number of the video stream that falls on the reference frame and the corresponding video time in minutes and seconds. And if the input file has not an arbitrary name, but the source one (containing the channel number, the date and time of the start of the recording), then a more interactive visualization takes place based on date-time arithmetic.
When testing and debugging the program, I had major problems when working with audio decoding. Simple arithmetic worked incorrectly if I, when declaring variables in the decoding function, illiterately set types. Because of this, some blocks of audio streams were broken, and there were clicks to the ear. Some not completely clear fields of the header of the source file 264, which I could not guess, turned out to be insensitive to the result. Unlike the standard program, my program does not throw out the last incomplete block of the stream from the repack operation. Although his absence will not play any practical role. Another regular program, unlike mine, leaves behind a "garbage" in a small amount (this is the contents of the last stream) at the very end of the avi file after the indexes. With all this, the video is played almost equally. A repacking program performs for the same period of time as the regular program.
In conclusion, I will give illustrations showing the structure of stream organization in a .264 file (in the WinHex hexadecimal editor) with an example of one of the files and a view of the RiffPad program with the avi file repacked open in it. This program has greatly simplified the process of studying the structure of an avi file. It clearly demonstrates the hierarchical structure, shows the byte content of each member of the structure, and even cleverly interprets the contents of the headers as a list of parameters. The picture, in particular, shows the fact that the contents of the video stream correspond without changes.