Skyforge Concept Art Contest

    Until today, we wrote about Skyforge, in the main , the technical posts that talked about the "wrong side" of the development process of this ambitious project. But today we will talk about creativity in its purest form: the Allods Team team announces the launch of a concept art competition.
    The objective of the competition is to create a helmet design for a character from the world of Skyforge .

    Star Wars helmet design examples:



    The authors of 8 strongest works will be invited to a many-hour lecture on creating concept art in the holy of holies of the Russian gamedev - the Allods Team office. According to the results of the lecture, all interested will have the opportunity to participate in the work on the game. For those who cannot attend the lecture, an online broadcast will be organized. Participants from other cities will also have the opportunity to join the creation of concept art for the game.

    The start of the competition: December 20.
    Summing up: January 20.


    You can ask questions regarding the conditions of the contest here .

    Terms and conditions





    It is necessary to create a helmet concept for a non-player character from the world of the Skyforge game, which will be suitable in design to the costume presented above and continue his idea.

    The costume was conceived for a hero similar to the centurion of the Roman army in the realities of the Skyforge world. Nevertheless, it is important to remember that this is not a Roman centurion, but only an outwardly similar character to him. The helmet, as part of the costume, should follow this idea.

    A key focus of our design is the recycling of building familiar things using art nouveau plastic. The cut is not dictated by material savings or the convenience of mechanical stamping, but by the creation of more artistic forms and the combination of a utilitarian function and decoration. Preference is also given to aesthetically more interesting fastener elements as opposed to real life, but with the preservation of functionality and logic.

    We believe that some designs from Final Fantasy 13 or Star Wars convey the right impression of the redesign of building clothes, armor, fasteners, and decor.

    To make the helmet look plausible, you need to take the structure and functionality of real helmets as a basis. It can be both modern military or sports helmets, and medieval. You can rely on examples from movies and games, if they create the right feeling. The bottom line is that when you look at the helmet, its structure and details do not seem dysfunctional or superfluous, so that their location can be traced to the logic.

    This does not mean that you need to create a completely real helmet, justifying the location of each small detail. Rather, it should only give the impression of a really existing object: everything should be logically built.

    An example of creating a jacket from the Skyforge world on a “from general to particular” principle:



    Examples of helmets design from the Star Wars world:



    The simple form is divided into several simple forms, the combination of which determines the design of the helmet. Wherever necessary, finer detailing is added to create the feeling of a high-tech design:



    Helmets from Final Fantasy, Halo and real life:







    Selection of materials, their thickness, fasteners, moving functional parts, distribution of zones with different details, a common set of elements and design - in all this it is better to rely on references, and not on one’s own imagination. For example, nothing prevents you from taking the design and functionality of the fantasy helmet, and the details and materials are from the modern one, keep the location of the attachment points and only rework them. No need to try to take into account all the ideas from the references in the design, otherwise the work will be overloaded, take only the necessary.

    It is important to create a concept based on the composition of the entire costume: the distribution of accents, materials used and the level of decoration. The main emphasis should remain on the head (a unique color or just an active spot), but so that it does not break out in terms of detail and materials. It is important to monitor the fit and size of the head. It often happens that the concept as a whole is not bad, but the head “moves” forward or backward, does not coincide with the overall size of the figure or face, which makes the whole figure look comical.

    As a result, the contest participants must provide:
    1) a prepared helmet concept,
    2) a reference list,
    3) a description of the development process.

    We will evaluate the work on the following points:
    1) the helmet matches the character’s suit,
    2) design (verisimilitude, work with materials).

    Please send works in jpg format to concept.art@corp.mail.ru

    Frequently asked questions and answers to them:

    Q : Will the sent options be used in the game?
    A : No, they will not. For this character, the equipment is already completely ready.

    Q : Will the work on the project of the winners of the competition be paid?
    A : Yes, like any professional work, it will be paid.

    Q : Why do I need a lecture?
    A : To improve the quality of work of potential employees.

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