Little Computer People: progenitor of Tamagotchi and Sims
In 1985, 10 years before the advent of Tamagotchi and 15 years before the Sims, Activison released a game about "little computer men." The creators of the game are Byron Nilson and Richard Gold.
The whole game is presented on only one screen (sectional house), in which a character appears some time after launch (in the version for ZX Spectrum, in which I played, a dog also appeared). Interestingly, each start-up uses random generation technology, as a result of which each new resident has his own character and habits.
The game is essentially endless, but we are not only watching how the LCP do their daily business - they go to the store or work, feed the dog, talk on the phone or watch TV. You can enter simple commands that the character is free to perform or not depending on the mood (God forbid you offer him to eat his dog, he will be offended mortally and stop listening to you). LCP itself can offer you to play poker with him, write a letter about his condition and needs, and much more.
The game is notable for the fact that it worked on computers with small capacities, such as Amstrad and ZX Spectrum, and remained one of a kind until the appearance of The Sims in 2000.
The whole game is presented on only one screen (sectional house), in which a character appears some time after launch (in the version for ZX Spectrum, in which I played, a dog also appeared). Interestingly, each start-up uses random generation technology, as a result of which each new resident has his own character and habits.
The game is essentially endless, but we are not only watching how the LCP do their daily business - they go to the store or work, feed the dog, talk on the phone or watch TV. You can enter simple commands that the character is free to perform or not depending on the mood (God forbid you offer him to eat his dog, he will be offended mortally and stop listening to you). LCP itself can offer you to play poker with him, write a letter about his condition and needs, and much more.
The game is notable for the fact that it worked on computers with small capacities, such as Amstrad and ZX Spectrum, and remained one of a kind until the appearance of The Sims in 2000.