Node-webkit innovations version 0.3.0

    Zhao Cheng yesterday announced the release of a new version of the node-webkit engine - a powerful combination of WebKit and Node.js created in the bowels of the Intel Open Source Technology Center, which allows you to create cross-platform graphical applications in HTML, CSS and JavaScript.

    The new version will have the number 0.3.0 and look like this:

    [screenshot]

    (The screenshot shows a demo from AppJS , which I ported to the node-webkit engine . It was launched in Windows XP.)

    As you can see, the new version of node-webkit is now much more like Google Chrome window design.

    And here is a list of other innovations of this version:

    • A library of functions has appeared that can be used to access the “native” GUI on all three supported operating systems (Linux, Mac, Windows): for managing windows, context menus, system tray, clipboard, file and folder selection dialog, and so on .
       
    • Support for windows without frames has appeared .
       
    • There was (and in the description of the application , and in the API ) support for full-screen and hidden windows.
       
    • A bug has been fixed, sometimes leading, in particular, to freezes in Linux and Windows until the moment the user moves the mouse.
       
    • There is support for icons in ICO and PNG formats (including transparency) and JPEG. Files of arbitrary size can be used (I checked for JPEG with a size of 1524 × 938 pixels), which are automatically reduced to the required size.
       
    • New toolbar for Mac and Windows. At the command line, the --developer switch now causes a new button to appear on this panel to invoke the developer console.
       
    • The Node.js engine has been updated to version 0.8.11 (however, I showed this already in the screenshot).

    The rest are the same advantages that I mentioned last time .

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