Node-webkit innovations version 0.3.0
Zhao Cheng yesterday announced the release of a new version of the node-webkit engine - a powerful combination of WebKit and Node.js created in the bowels of the Intel Open Source Technology Center, which allows you to create cross-platform graphical applications in HTML, CSS and JavaScript.
The new version will have thenumber 0.3.0 and look like this:
(The screenshot shows a demo from AppJS , which I ported to thenode-webkit engine . It was launched in Windows XP.)
As you can see, the new version ofnode-webkit is now much more like Google Chrome window design.
And here is a list of other innovations of this version:
The rest are the same advantages that I mentioned last time .
The new version will have the
(The screenshot shows a demo from AppJS , which I ported to the
As you can see, the new version of
And here is a list of other innovations of this version:
- A library of functions has appeared that can be used to access
the “native” GUI on all three supported operating systems (Linux, Mac, Windows): for managing windows, context menus, system tray, clipboard, file and folder selection dialog, and so on .
- Support for windows without frames has appeared .
- There was (and in the description of the application ,
and in the API ) support for full-screen and hidden windows.
- A bug has been fixed, sometimes leading, in particular, to freezes in Linux and Windows until the moment the user moves the mouse.
- There is support for icons in ICO and PNG formats (including transparency) and JPEG. Files of arbitrary size can be used (I checked for JPEG with a size of 1524 × 938 pixels), which are automatically reduced to the required size.
- New toolbar for Mac and Windows. At the command line,
the --developer switch now causes a new button to appear on this panel to invoke the developer console.
- The Node.js engine has been updated to version 0.8.11 (however, I showed this already in the screenshot).
The rest are the same advantages that I mentioned last time .