Top-10 quests of the "century". (survey + results)

For relaxation at the end of the working day, I propose to relax a bit and remember the 10 best quests of all times and peoples (for any platform), determine the “Property of the Republic” , so to speak.

So this is not TOP-10 itself.
First you need not be too lazy and make it with your own pens ( this is very simple and fast ), so I immediately suggest recalling and calling 10 ( Ten ) quests ( these are games where you need to think and solve puzzles ), which you consider to be the best in the history of them creations, and which you would definitely recommend passing to your child.))
Titles must be written in Latin letters, in English. It is advisable to use official names (can be viewed on the wiki, if you don’t remember ).

I recommend the results of the survey to all start-ups who have not yet decided on the first program, I recommend the new Steam (s) for Linux, as well as to everyone involved in porting for everyone and everything.)

Test links and results:

TEST TEST

RESULTS

PS
New names from the field "Other" will be gradually added to the general list for selection.

Update:
Three obvious leaders appeared in a day:
1. Neverhood
2. Full Throttle
3. Machinarium

Cyberia and Myst are a little behind.
The rest is far behind. I think whether to rename Tor-10 to Tor-5. )))

But the trend is on the face. You can safely take Nevervhudo as a startup, make a repartition on Android / iOS or 3D, add a 4th alternative ending, negotiate commissions with DreamWorks Interactive and be sure of good sales. And further down the list. =)

Thoughts aloud.
Looking at the three leaders: Neverhood, Full Throttle, Machinarium, I understand that all this was "very, very" long ago .., and now the 21st century and Clouds. The dates are the benefits of the games 96, 95 and 09, respectively, the first two quests came out almost at the same time with a difference of a little over a year. Mashinarium came out much later, but its appearance in the top three seems quite logical - this is perhaps the only modern quest, so reminiscent of the style and execution of the game of those distant nineties, the time of the first Stumps and the transition from DOS to Win95 and beyond.
And it seems that before writing a masterpiece game, a multi-core percent and gigabytes of RAM with 3 coolers on vidyuh were absolutely not needed before. And the analogy is seen right there - with the immortal works of artists who wrote their works in the centuries when paints were kneaded on an egg yolk, and there were no filters in Photoshop or printers with a drop of 2 picoliters. And synthesizers with Cooledit (ohm) and SoundForge were not there either.
There was only a desire to create, 25 hours a day, thinking about zp, marketing campaigns and the target audience, now divided into PC, console and mobile ...
Where are you, the visionaries and enthusiasts who did Myst and Space Quest?
Where are all those who really worked on what brought spiritual food, and optionally earned money for bread and sometimes toys for his wife and children?
How to revive this culture of dedication, without which the emergence of truly great works is impossible? .. Can money be canceled? ..

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